I seem to recall there's something in the CS 1.6 bug fix list about
being unable to load the gfx.wad, perhaps you've hit that bug?

Have you tried using the steam\steamapps\<email>\cstrike install for
debugging hlds?

(Any '3rd party' mods seem to get run via the cstrike install anyway, so
I think you should debug against that.)

The 'invalid steam ticket' is due to running steam twice on your
machine. Quite simply, you can't. (If anyone has tried running multiple
Won Auth HL clients on the same machine, it’s a similar deal)

-EvilGrin

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ravenous
Bugblatter Beast
Sent: Sunday, September 14, 2003 6:36 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam/Mod/Coding concerns- attn: Valve


----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 08, 2003 5:52 AM
Subject: RE: [hlcoders] Steam/Mod/Coding concerns- attn: Valve


> You can still run hl.exe from the command line (it then spawns steam
and
> then runs the game), and you will be able to debug as you always have
(by
> adding your game dll to the list of debug binaries in msvc).
>
I'm having trouble doing this for hlds. I create my shortcut with the
target:

"C:\Program
[EMAIL PROTECTED]
server\hlds.exe" -console -game cstrike +maxplayers 32 +sv_lan 1 +map
cs_assault

Working directory is  "C:\Program
[EMAIL PROTECTED]
server".
I get an error it can't find steam.dll.

I tried setting the working folder to C:\Program Files\Steam. Now it
can't
load gfx.wad.

So I put the steam folder in the system PATH environmental variable and
set
the working folder back to the dedicated server folder. I can see
steam.dll
but can't load gfx.wad still.




Also I'm am unable to connect to my own dedicated server if I start the
dedicated server and the client within steam on the same machine. I just
get
"Invalid STEAM UserID Ticket".


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