----- Original Message ----- From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, September 08, 2003 5:52 AM Subject: RE: [hlcoders] Steam/Mod/Coding concerns- attn: Valve
> You can still run hl.exe from the command line (it then spawns steam and > then runs the game), and you will be able to debug as you always have (by > adding your game dll to the list of debug binaries in msvc). > I'm having trouble doing this for hlds. I create my shortcut with the target: "C:\Program [EMAIL PROTECTED] server\hlds.exe" -console -game cstrike +maxplayers 32 +sv_lan 1 +map cs_assault Working directory is "C:\Program [EMAIL PROTECTED] server". I get an error it can't find steam.dll. I tried setting the working folder to C:\Program Files\Steam. Now it can't load gfx.wad. So I put the steam folder in the system PATH environmental variable and set the working folder back to the dedicated server folder. I can see steam.dll but can't load gfx.wad still. Also I'm am unable to connect to my own dedicated server if I start the dedicated server and the client within steam on the same machine. I just get "Invalid STEAM UserID Ticket". _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders