With HL1 metamod, it was possible to hook Engine and GameDLL calls directly because Metamod literally sat in between the engine and gamedll. With HL2's server plugin interface, it appears that it sits on the side, and that you only get a fraction of this power through the IServerPlugin interface.

Is this the case?  Do we still have the ability to intercept
engine/gamedll calls?  Or have I missed something in the SDK (I only took
a cursory look).

Thanks,

     -----David Anderson


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