Ruari O'Sullivan wrote:
[...]
Hopefully Valve will be looking at an advance access program for modders in the future so we can respond to engine changes when they become necessary, or the first thing you know about a problem with your mod is when it starts segfaulting everywhere from SF to Sydney.
-randomnine-
Say... a bug on Source able remote root access, Valve fix that bug and update Source, all Source engines update but some mods broke.
Humm...
Can be interesting If Valve able to test patches before relase, so coders can test before the crash will ocurr (anyway modders will be lazy and will not test)
Maybe Steam will support 3th modes "update to stable", "update to experimental" and "no updates", so modders will be able to debug against actual versions and future versions. This will also able some dedicated servers to inmediatelly apply updates even if where "experimental",..
This its a similiar design decision as Debian has taken with woody, sid, etc..
Humm.. Real World sux :/ Fortunally enough, I dont work on valve, so I dont need to care about this problems. MuAHahahaha! :D
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