Ruari O'Sullivan wrote:

[...]

Hopefully Valve will be looking at an advance access program
for modders in the future so we can respond to engine changes when they
become necessary, or the first thing you know about a problem with your
mod is when it starts segfaulting everywhere from SF to Sydney.

-randomnine-


Say... a bug on Source able remote root access,  Valve fix that bug and
update Source, all Source engines update but some mods broke.

Humm...

Can be interesting If Valve able to test patches before relase, so coders
can test before the crash will ocurr (anyway modders will be lazy and
will not test)

Maybe Steam will support 3th modes "update to stable", "update to
experimental" and "no updates", so modders will be able to debug against
actual versions and future versions. This will also able some dedicated
servers to inmediatelly apply updates even if where "experimental",..

This its a similiar design decision as Debian has taken with woody, sid,
etc..

Humm.. Real World sux :/  Fortunally enough, I dont work on valve, so I
dont need to care about this problems. MuAHahahaha! :D

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