Hi again,
Maybe you can supply me with a _working_ example using DrawSetTextureRGBA? Because my code _works_ when I use DrawSetTextureFile. And the buffer data is correct, I tested it by writing the buffer to a file. So I guess the problem is with DrawSetTextureRGBA, either I dont call it the right way, or it isnt implemented right in the engine.
deathz0rz
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