Hi again,

Maybe you can supply me with a _working_ example using DrawSetTextureRGBA?
Because my code _works_ when I use DrawSetTextureFile. And the buffer data
is correct, I tested it by writing the buffer to a file. So I guess the
problem is with DrawSetTextureRGBA, either I dont call it the right way, or
it isnt implemented right in the engine.

deathz0rz

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