But if you use that in a plugin in a mod that has changed the
CBaseEntity class, it will not work.

On 7/1/05, LDuke <[EMAIL PROTECTED]> wrote:
> http://www.hl2coding.com/forums/viewtopic.php?t=557&highlight=sethealth
>
> has this:
>
>       // Get CBaseEntity pointer for an edict
>       CBaseEntity *m_pCBaseEntity = pEdict->GetUnknown()->GetBaseEntity();
>
>       // Set player health
>       m_pCBaseEntity->SetHealth(new_health);
>
> That seems pretty simple and doesn't require SourceMM.  I guess
> technically that's not part of the "Valve provided" interface though.
>
>
>
> On 7/1/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
> > Michael A. Hobson wrote:
> > > Jeff:
> > >
> > > Bullshit.
> > >
> > > Maybe it can't be done with the server plugin interfaces
> > > supplied by Valve, but this is exactly the sort of hack people
> > > are doing  with SourceMM.
> >
> > Correct.  Simple answer, it can't be done.  :)
> >
> > --
> > Jeffrey "botman" Broome
> >
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> >
>
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