There was a bug fix a while back that changed code in player_lagcompensation.cpp. Make sure you have the latest version of that file. If you started your mod a while back and haven't merged in updates you won't have it. That's my best guess as to the problem you're having.
Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Jean-René Bédard > Sent: Tuesday, October 04, 2005 1:18 PM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] collision boxes latency > > [ Converted text/html to text/plain ] > Hi, > > We started our mod with the option (Start a mod from scratch) > and we notice that in a multiplayer game, there is latency > between the actual player model and the collision boxes. So a > traceline fired directly on the moving entities such as a > character doesnt really inflict damange to him since the > hitbox is lagging behind. I noticed that it is not the case > in HL2MP nor as in CS:S. How can we fix this? > > Thanks, > Deslock > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders