There was a bug fix a while back that changed code in 
player_lagcompensation.cpp.
Make sure you have the latest version of that file.   If you started your mod a 
while back and haven't merged in updates you won't have it.  That's my best 
guess as to the problem you're having.

Jay


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Jean-René Bédard
> Sent: Tuesday, October 04, 2005 1:18 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] collision boxes latency
>
> [ Converted text/html to text/plain ]
> Hi,
>
> We started our mod with the option (Start a mod from scratch)
> and we notice that in a multiplayer game, there is latency
> between the actual player model and the collision boxes. So a
> traceline fired directly on the moving entities such as a
> character doesnt really inflict damange to him since the
> hitbox is lagging behind. I noticed that it is not the case
> in HL2MP nor as in CS:S. How can we fix this?
>
> Thanks,
> Deslock
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