-- [ Picked text/plain from multipart/alternative ] I dont think the problem we're talking about is lag - even without any lag we have to shoot in FRONT of a running player instead of shooting ON him. From what I read it is probably because the server is not looking *on his machine* - but thanks for the precision. -Francois
On 10/6/05, Michael A. Hobson <[EMAIL PROTECTED]> wrote: > > No, > > It's network latency. > > If server-side lag compensation is enabled, then the server will be > looking > at where you were at the time your enemy fired at you *on his machine*, > no where your client says you are right now *on your machine* (which is > only a client-side prediction). > > The total latency between shot time and your client being notified is the > enemy's one-way latency + the server's latency to you. This could be > only 80-100 milliseconds if he has a fast uplink and you have a fast > downlink..... it could be 250-300 milliseconds or more worst case. > > Aditya Gaddam said: > > this has happened to me a lot of times in DoD. I get back behind cover > > but about half a second later, I die from magical bullets. It's > > probably NOT hacks. just messed up hitboxes or something. > > > > On 10/6/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> I've have never normally witnessed hitbox lagging. Although > occasionally > >> someone gets me just after I've jumped into cover, or so it seems; > >> perhaps I > >> was still sticking out :P > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > http://www.pixelfaction.com > > AIM:ApeWithABrain > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Sneaky Bastard! > (Michael A. Hobson) > mike (at) crusader (dash) services (dot) com > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Kiroke Lead Game Designer Troy : Divine Playground http://www.troymod.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders