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Just for reference this is what your hitboxes should look like when fixed.

http://media.putfile.com/SourceHITBOX82

http://media.putfile.com/DODSHITBOX

http://media.putfile.com/hitboxdod

Extremly light on the technical side(has to be like that for the average
CS:S player this was made for)

On 10/5/05, Kiroke . <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I asked the dev team here and it seems that the problem is in the sdk
> itself! If we create a new mod from scratch we will see that problem
> occur:
> http://media.putfile.com/css_hit_b0x_bb
> They did fix it for counter-strike, and now you got to shoot the players
> directly. But when we create an empty mod from scratch the problem still
> occurs.
> From your link Kuja - "This doesn't mean you have to lead you're aiming
> when shooting at other players since the server-side lag compensation
> knows
> about client entity interpolation and corrects this error." It seems like
> this compensation is not working on the SDK, is it working for you guys?
> Thank you!
> -Francois
> On 10/4/05, Kuja <[EMAIL PROTECTED]> wrote:
> >
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> >
> > Might make a good read.
> >
> > Jean-René Bédard wrote:
> > > [ Converted text/html to text/plain ]
> > > Hi,
> > >
> > > We started our mod with the option (Start a mod from scratch) and we
> > > notice
> > > that in a multiplayer game, there is latency between the actual player
> > > model
> > > and the collision boxes. So a traceline fired directly on the moving
> > > entities
> > > such as a character doesnt really inflict damange to him since the
> > > hitbox is
> > > lagging behind. I noticed that it is not the case in HL2MP nor as in
> > > CS:S. How
> > > can we fix this?
> > >
> > > Thanks,
> > > Deslock
> > > _______________________________________________
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> >
> >
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> > please visit:
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> >
>
>
> --
> Kiroke
> Lead Game Designer
> Troy : Divine Playground
> http://www.troymod.com
> --
>
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>


--
- Ben Davison
- http://www.shadow-phoenix.com
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