-- [ Picked text/plain from multipart/alternative ] Just for reference this is what your hitboxes should look like when fixed.
http://media.putfile.com/SourceHITBOX82 http://media.putfile.com/DODSHITBOX http://media.putfile.com/hitboxdod Extremly light on the technical side(has to be like that for the average CS:S player this was made for) On 10/5/05, Kiroke . <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I asked the dev team here and it seems that the problem is in the sdk > itself! If we create a new mod from scratch we will see that problem > occur: > http://media.putfile.com/css_hit_b0x_bb > They did fix it for counter-strike, and now you got to shoot the players > directly. But when we create an empty mod from scratch the problem still > occurs. > From your link Kuja - "This doesn't mean you have to lead you're aiming > when shooting at other players since the server-side lag compensation > knows > about client entity interpolation and corrects this error." It seems like > this compensation is not working on the SDK, is it working for you guys? > Thank you! > -Francois > On 10/4/05, Kuja <[EMAIL PROTECTED]> wrote: > > > > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking > > > > Might make a good read. > > > > Jean-René Bédard wrote: > > > [ Converted text/html to text/plain ] > > > Hi, > > > > > > We started our mod with the option (Start a mod from scratch) and we > > > notice > > > that in a multiplayer game, there is latency between the actual player > > > model > > > and the collision boxes. So a traceline fired directly on the moving > > > entities > > > such as a character doesnt really inflict damange to him since the > > > hitbox is > > > lagging behind. I noticed that it is not the case in HL2MP nor as in > > > CS:S. How > > > can we fix this? > > > > > > Thanks, > > > Deslock > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > __________ NOD32 1.1241 (20051004) Information __________ > > > > > > This message was checked by NOD32 antivirus system. > > > http://www.eset.com > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Kiroke > Lead Game Designer > Troy : Divine Playground > http://www.troymod.com > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders