No, It's network latency.
If server-side lag compensation is enabled, then the server will be looking at where you were at the time your enemy fired at you *on his machine*, no where your client says you are right now *on your machine* (which is only a client-side prediction). The total latency between shot time and your client being notified is the enemy's one-way latency + the server's latency to you. This could be only 80-100 milliseconds if he has a fast uplink and you have a fast downlink..... it could be 250-300 milliseconds or more worst case. Aditya Gaddam said: > this has happened to me a lot of times in DoD. I get back behind cover > but about half a second later, I die from magical bullets. It's > probably NOT hacks. just messed up hitboxes or something. > > On 10/6/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: >> -- >> [ Picked text/plain from multipart/alternative ] >> I've have never normally witnessed hitbox lagging. Although occasionally >> someone gets me just after I've jumped into cover, or so it seems; >> perhaps I >> was still sticking out :P >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > http://www.pixelfaction.com > AIM:ApeWithABrain > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Sneaky Bastard! (Michael A. Hobson) mike (at) crusader (dash) services (dot) com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders