Cool :)

Paul

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Erik Johnson
> Sent: Tue 11 October 2005 18:18
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Steam UI Update
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> This is something we're definitely thinking about given the success of
> the UI beta.
>
> We're going to try this out with the upcoming SDK release as
> well, which
> is a week or two off.
>
> ________________________________
>
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
> Davison
> Sent: Tuesday, October 11, 2005 8:54 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Steam UI Update
>
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> I think this has been a resounding success, valve probably would not
> have
> found all these bugs before releasing the update.
>
> Now this got me thinking, what if this optional command was
> extended to
> the
> actual engine? It would certainly help valve to prevent another patch
> like
> the 9/30 patch.
>
> Say for example, there is a normal 'source engine.gcf' which we would
> launch
> normally and there would be a 'source engine beta.gcf' which we would
> launch
> our mods and valve games on the launch properties like -betaengine.
>
> This would help us the MOD community test for breaking
> changes and if we
> started having problems that valve couldnt produce with their Q&A
> process.
>
> What do you guys think?
>
> On 10/10/05, Tim Holt <[EMAIL PROTECTED]> wrote:
> >
> > Interesting article about UI design paradigm changes. If you're into
> UI,
> > this
> > is a great website even if the author has pretty strong opinions.
> >
> > http://www.useit.com/alertbox/wysiwyg.html
> >
> > Quoting "Dan Stevens (IAmAI)" <[EMAIL PROTECTED]>:
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > http://www.cstrike-planet.com/steamskins/
> > >
> > > So why does it have a skin menu in settings?
> > >
> > > On 10/10/05, Andrew Foss <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Steam is not skinnable enough.
> > > >
> > > > On 10/9/05, Tim Holt <[EMAIL PROTECTED]> wrote:
> > > > > The irony is that before windows, people complained about
> > inconsistent
> > > > UI
> > > > > design, and found the Mac then Windows UI a blessing to unify
> > things.
> > > > Guess if
> > > > > you've watch things long enough you see it goes full circle.
> > Frankly, I
> > > > welcome
> > > > > our UI standard overlords!
> > > > >
> > > > > Quoting "Andrew (Bromfitsen)" <[EMAIL PROTECTED]>:
> > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > What's the point in having a program that follows windows
> > "Standards"
> > > > if
> > > > > > 99.9% of the people using it would rather it not
> look like the
> > > > THOUSANDS of
> > > > > > generic, boring and uninspired applications that
> they already
> have
> > > > > > installed? The new UI is much better than the old one, and I
> > > > congradulate
> > > > > > valve on making the change. But if they were to make it
> conform to
> > a
> > > > classic
> > > > > > windows theme I would much rather use the dull UI that it
> > currently
> > > > uses.
> > > > > > --
> > > > > >
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> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > >
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> > > > >
> > > >
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>
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com
> --
>
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