Hello All

Just a quick question...

I can retrieve the "player_say" event using the following:

void CEmptyServerPlugin::FireGameEvent( KeyValues * event )
{
  const char * name = event->GetName();
  Msg( "CEmptyServerPlugin::FireGameEvent: Got event \"%s\"\n", name );
  if (FStrEq(name,"player_say"))
  {
    Msg("ALERT(GetString): UserID(%d) said: %s = %s\n"
      ,event->GetInt("userid",0)
      ,name
      ,event->GetString("text","(*not defined*)")
    );

    if(FStrEq(event->GetString("text","(*not defined*)"),"filtered_word"))
    {
      /* Code to remove event */
    }
  }
}

But how do I remove the "player_say" event from reaching the other players?

Thanks in advance.

Paul



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