Hello All Just a quick question...
I can retrieve the "player_say" event using the following: void CEmptyServerPlugin::FireGameEvent( KeyValues * event ) { const char * name = event->GetName(); Msg( "CEmptyServerPlugin::FireGameEvent: Got event \"%s\"\n", name ); if (FStrEq(name,"player_say")) { Msg("ALERT(GetString): UserID(%d) said: %s = %s\n" ,event->GetInt("userid",0) ,name ,event->GetString("text","(*not defined*)") ); if(FStrEq(event->GetString("text","(*not defined*)"),"filtered_word")) { /* Code to remove event */ } } } But how do I remove the "player_say" event from reaching the other players? Thanks in advance. Paul _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders