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Did you try and make it return false? Might not work but is worth a shot.

Bob Lach wrote:

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>who do you want the event to reach?
>
>On 4/1/06, Paul Kirby <[EMAIL PROTECTED]> wrote:
>
>
>>Hello All
>>
>>Just a quick question...
>>
>>I can retrieve the "player_say" event using the following:
>>
>>void CEmptyServerPlugin::FireGameEvent( KeyValues * event )
>>{
>>  const char * name = event->GetName();
>>  Msg( "CEmptyServerPlugin::FireGameEvent: Got event \"%s\"\n", name );
>>  if (FStrEq(name,"player_say"))
>>  {
>>    Msg("ALERT(GetString): UserID(%d) said: %s = %s\n"
>>      ,event->GetInt("userid",0)
>>      ,name
>>      ,event->GetString("text","(*not defined*)")
>>    );
>>
>>    if(FStrEq(event->GetString("text","(*not defined*)"),"filtered_word"))
>>    {
>>      /* Code to remove event */
>>    }
>>  }
>>}
>>
>>But how do I remove the "player_say" event from reaching the other
>>players?
>>
>>Thanks in advance.
>>
>>Paul
>>
>>
>>
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>>
>>
>>
>>
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