That's great. After we switched to using "320" to use the Episode 1
engine, our players complained of having to download HL2 DM to play.
Does "215" allow those with the HL2 Demo to play? I'm curious if I have
to program some extra detection with this to make sure that griefers
can't use the HL2 Demo to get a new Steam ID to avoid bans.
Alfred Reynolds wrote:
You should use 215 instead of 220. If you use 320 (HL2DM) then you can
either keep it as is OR move to 215 if you don't depend on HL2DM
specific content. 215 is owned by anyone that has any Valve Source
engine product, 320 is only owned if the user owns Half-Life 2:
Deathmatch (i.e a lot fewer people).
- Alfred
Gus wrote:
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Thanks alot for this update! On the release note there's one line
that I
need more explanation......
"Mod makers should always use its SteamAppId (215) in their single
player and multi-player mods."
Does that mean I have to open Gameinfo.txt and make changes like this
below?
SteamAppId 320 // This will mount all the GCFs we need
(240=CS:S, 220=HL2).
to
SteamAppId 215 // This will mount all the GCFs we need
(240=CS:S, 220=HL2).
Gus
http://wantedmod.planethalflife.gamespy.com/cantina/
Mike Durand wrote:
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Hi Everyone-
The new SDK is released and should be available now for update via
Steam. I'll be monitoring the list this weekend and will be glad to
answer any questions and provide any help that I can.
Make sure to check out the release notes.
http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
Enjoy!
-Mike
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