-- [ Picked text/plain from multipart/alternative ] lol On 8/5/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > I'm probably 20% through merging my codebase. Some of these changes from > Valve I just don't fathom. Boggle... so pointless... > > bool CPropCombineBall::CreateVPhysics() > { > SetSolid( SOLID_BBOX ); > - SetCollisionBounds( Vector(-m_flRadius, -m_flRadius, -m_flRadius), > Vector(m_flRadius, m_flRadius, m_flRadius) ); > + > + float flSize = m_flRadius; > + > + SetCollisionBounds( Vector(-flSize, -flSize, -flSize), > Vector(flSize, flSize, flSize) ); > objectparams_t params = g_PhysDefaultObjectParams; > params.pGameData = static_cast<void *>(this); > int nMaterialIndex = physprops->GetSurfaceIndex("metal_bouncy"); > - IPhysicsObject *pPhysicsObject = physenv->CreateSphereObject( > m_flRadius, nMaterialIndex, GetAbsOrigin(), GetAbsAngles(), ¶ms, false > ); > + IPhysicsObject *pPhysicsObject = physenv->CreateSphereObject( > flSize, nMaterialIndex, GetAbsOrigin(), GetAbsAngles(), ¶ms, false ); > if ( !pPhysicsObject ) > return false; > > > > At 2006/08/05 01:04 PM, [EMAIL PROTECTED] wrote: > >As promised, here is the patch file from the last clean SDK to the new > clean SDK: > >http://tinyurl.com/mjht6 > > > >One note, near the very top of the patch it contains my mod name, which > you'll need to edit. Aside from that, any conflicts you get are your > fault... :) > > > >The update is a staggering 365245 lines of diff. One small saving grace > is that 101073 lines of that is in brand new files. > > > >I'm in the process of reviewing things now to try to figure out which of > the > >http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List > >bugs got fixed in this update... Looks like Valve fixed a few of sanity > things, mainly using Q_strnicmp it seems. > > > > > >At 2006/08/04 05:15 PM, Mike Durand wrote: > >>This is a multi-part message in MIME format. > >>-- > >>[ Picked text/plain from multipart/alternative ] > >>Hi Everyone- > >> > >>The new SDK is released and should be available now for update via > >>Steam. I'll be monitoring the list this weekend and will be glad to > >>answer any questions and provide any help that I can. > >> > >>Make sure to check out the release notes. > >>http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes > >> > >>Enjoy! > >> > >>-Mike > >> > >> > >> > >> > >>-- > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > --
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