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lol

On 8/5/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> I'm probably 20% through merging my codebase.  Some of these changes from
> Valve I just don't fathom.  Boggle... so pointless...
>
> bool CPropCombineBall::CreateVPhysics()
> {
>         SetSolid( SOLID_BBOX );
> -       SetCollisionBounds( Vector(-m_flRadius, -m_flRadius, -m_flRadius),
> Vector(m_flRadius, m_flRadius, m_flRadius) );
> +
> +       float flSize = m_flRadius;
> +
> +       SetCollisionBounds( Vector(-flSize, -flSize, -flSize),
> Vector(flSize, flSize, flSize) );
>         objectparams_t params = g_PhysDefaultObjectParams;
>         params.pGameData = static_cast<void *>(this);
>         int nMaterialIndex = physprops->GetSurfaceIndex("metal_bouncy");
> -       IPhysicsObject *pPhysicsObject = physenv->CreateSphereObject(
> m_flRadius, nMaterialIndex, GetAbsOrigin(), GetAbsAngles(), &params, false
> );
> +       IPhysicsObject *pPhysicsObject = physenv->CreateSphereObject(
> flSize, nMaterialIndex, GetAbsOrigin(), GetAbsAngles(), &params, false );
>         if ( !pPhysicsObject )
>                 return false;
>
>
>
> At 2006/08/05 01:04 PM, [EMAIL PROTECTED] wrote:
> >As promised, here is the patch file from the last clean SDK to the new
> clean SDK:
> >http://tinyurl.com/mjht6
> >
> >One note, near the very top of the patch it contains my mod name, which
> you'll need to edit.  Aside from that, any conflicts you get are your
> fault... :)
> >
> >The update is a staggering 365245 lines of diff.  One small saving grace
> is that 101073 lines of that is in brand new files.
> >
> >I'm in the process of reviewing things now to try to figure out which of
> the
> >http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List
> >bugs got fixed in this update...  Looks like Valve fixed a few of sanity
> things, mainly using Q_strnicmp it seems.
> >
> >
> >At 2006/08/04 05:15 PM, Mike Durand wrote:
> >>This is a multi-part message in MIME format.
> >>--
> >>[ Picked text/plain from multipart/alternative ]
> >>Hi Everyone-
> >>
> >>The new SDK is released and should be available now for update via
> >>Steam. I'll be monitoring the list this weekend and will be glad to
> >>answer any questions and provide any help that I can.
> >>
> >>Make sure to check out the release notes.
> >>http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
> >>
> >>Enjoy!
> >>
> >>-Mike
> >>
> >>
> >>
> >>
> >>--
> >>
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> >
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>
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