How do I run the game off VS 2003? I usually avoid using debuggers.

On 18 Aug 2006 at 8:18, Oliver Gray wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Maybe a NULL pointer?  Or not using memory correctly when working with char*
> type objects?  One way to look into this is to run the game off VS 2003 in
> debug mode and view the call stack when the game crashes.  That way you can
> see what caused the problem.  If you need help seeing the call stack, write
> back here.
>
> On 8/18/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >
> > I have no idea what I have done; to be honest I don't recall changing
> > anying significant last
> > night.
> >
> > However now all of a sudden my game is crashing wherever I shoot at an
> > exploding barrel
> > and I get some of those debug dialogs saying something about the
> > mempool.cpp.
> >
> > I have absolutly no idea what could be causing this; does anyone else?
> >
> > Thanks;
> > Yanii
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to