How do I run the game off VS 2003? I usually avoid using debuggers. On 18 Aug 2006 at 8:18, Oliver Gray wrote:
> -- > [ Picked text/plain from multipart/alternative ] > Maybe a NULL pointer? Or not using memory correctly when working with char* > type objects? One way to look into this is to run the game off VS 2003 in > debug mode and view the call stack when the game crashes. That way you can > see what caused the problem. If you need help seeing the call stack, write > back here. > > On 8/18/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > > I have no idea what I have done; to be honest I don't recall changing > > anying significant last > > night. > > > > However now all of a sudden my game is crashing wherever I shoot at an > > exploding barrel > > and I get some of those debug dialogs saying something about the > > mempool.cpp. > > > > I have absolutly no idea what could be causing this; does anyone else? > > > > Thanks; > > Yanii > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders