So the source where this occurs is specific to CSS?

Thanks,
Michael

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robbie
Groenewoudt
Sent: Wednesday, August 23, 2006 10:20 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Headshots Per Kill in CounterStrike: Source

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[ Picked text/plain from multipart/alternative ] The CSS code isn't
available

On 8/23/06, Newcomb, Michael-P57487 <[EMAIL PROTECTED]> wrote:
>
> I don't really care about the size of the hitbox. Because if it is
> roughly the size of the model's head, there is no problem. I want to
> know where the code determines where bullets go and how they hit
> something.
>
> Is a hitbox a bounding sphere/box/poly and rays are shot from the
> weapon to determine if they intersect? That kind of stuff. There is
> randomness in the shot spread, so where is that randomness made?
>
> Valve-only code or is it buried in the SDK somewhere? That is the main

> question I have.
>
> Thanks,
> Michael
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David
> Kiger
> Sent: Wednesday, August 23, 2006 9:32 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Headshots Per Kill in CounterStrike: Source
>
> I assume you're questioning the size of the head hitbox?  If so, this
> isn't exactly a good way to do it...
>
> But in any case, I'd wager that the main reason that many kills are
> headshots is because people aim for the head.  It's not like there's
> an equal chance to hit any hitbox relative to the hitbox's size.
>
>
> On 8/23/06, Newcomb, Michael-P57487 <[EMAIL PROTECTED]> wrote:
> > I went to sharedstats.com and took the top 10 players and some
> > middle players (451-460) and averaged their headshots per kill
> > percentage (they were suprisingly close, around 5% difference).
> >
> > The number came out to 45%! Nearly half of all kills are a result of

> > headshots...
> >
> > So, here are my questions:
> >
> > 1.  Doesn't this percentage seem too high?
> > 2.  Does this phenomenon occur in other mods? (I don't play HL2DM or

> > other mods) 3.  In what part of the code are hit locations
determined?
>
> > (in sdk code or valve-only code) 4.  If in the sdk code, where is a
> > good place to start to look for the reason the percentage is so
high?
> >
> > Thanks,
> > Michael
> >
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>
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