-- [ Picked text/plain from multipart/alternative ] http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Animations_are_jittery
I think Yahn said that if you remove the lines mentioned here, it fixes jittery NPCs in demos? On 1/15/07, Nate Nichols <[EMAIL PROTECTED]> wrote: > > I put up a video on YouTube of the animation glitching I'm > experiencing when trying to record a demo. It's the opening for EP1: > http://youtube.com/watch?v=sAjBTfAnIIo > > Looking back at the mailing list archives, I think Vitaliy Protasov > first described the problem following the big August 4 SDK update. > > I've looked through the available code, but was unable to find much > help regarding demo recording. (The record and stop ConVars, for > example, aren't setup anywhere.) There is a IsRecordingDemo() > declared in cdll_int.h, but I think it's definition is out of the SDK, > and it's not called anywhere. (I was hoping to find an > > if (engine->IsRecordingDemo()) > { > AnimationFreakOut(); > } > > call somewhere that I could comment out, but no luck.) > > So, this looks like something that used to work and was inadvertently > broken in the August SDK update. > > I don't know if this is the same problem with animation that Adam is > experiencing or not. > > Mike, I'm sure you have a very full plate right now, but do you have > any idea what would be causing this problem, or what it would take to > fix it? I assume that recording demos works within Valve, and there > is some discrepancy between your code and ours. > > Thanks a lot for any help, > Nate > > PS: I want recording demos to work because we could automate a big > part of the News at Seven production chain and obviate the need for a > second video-capturing machine, but I assume it would be useful to > other modders as well. Thanks again. > > On 12/01/07, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > I have the same problem, but my anims (mostly guns) > > are all courpted the first time i built the mod code - > > with default settings. > > > > Adam > > > > > > --- Nate Nichols <[EMAIL PROTECTED]> wrote: > > > > > Hi, > > > > > > On the two machines I've tried it on (one of which > > > is full of my > > > modding stuff and the other which is a clean > > > HL2/HL2:EP1 install), the > > > record command works correctly in Half-Life 2, and > > > munges animations > > > and other things in Episode 1 and my mod. The > > > animations jump all > > > around, NPCs looking at targets are spasmodic, etc. > > > Changing my mod's > > > AppID from 215 to 220 doesn't fix anything. I can > > > record a demo video > > > if it would help. > > > > > > Has anyone else experienced this or have any idea > > > why record/demos in > > > general would break between HL2 and EP1? > > > > > > Thanks and have a nice weekend, > > > Nate > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view > > > the list archives, please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -------- > > Nigredo Studios http://www.nigredostudios.com > > > > > > > > > ____________________________________________________________________________________ > > TV dinner still cooling? > > Check out "Tonight's Picks" on Yahoo! TV. > > http://tv.yahoo.com/ > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders