Thanks! Putting the '!' back fixed my issues.
Adam --- Paul Peloski <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Animations_are_jittery > > I think Yahn said that if you remove the lines > mentioned here, it fixes > jittery NPCs in demos? > > On 1/15/07, Nate Nichols <[EMAIL PROTECTED]> > wrote: > > > > I put up a video on YouTube of the animation > glitching I'm > > experiencing when trying to record a demo. It's > the opening for EP1: > > http://youtube.com/watch?v=sAjBTfAnIIo > > > > Looking back at the mailing list archives, I think > Vitaliy Protasov > > first described the problem following the big > August 4 SDK update. > > > > I've looked through the available code, but was > unable to find much > > help regarding demo recording. (The record and > stop ConVars, for > > example, aren't setup anywhere.) There is a > IsRecordingDemo() > > declared in cdll_int.h, but I think it's > definition is out of the SDK, > > and it's not called anywhere. (I was hoping to > find an > > > > if (engine->IsRecordingDemo()) > > { > > AnimationFreakOut(); > > } > > > > call somewhere that I could comment out, but no > luck.) > > > > So, this looks like something that used to work > and was inadvertently > > broken in the August SDK update. > > > > I don't know if this is the same problem with > animation that Adam is > > experiencing or not. > > > > Mike, I'm sure you have a very full plate right > now, but do you have > > any idea what would be causing this problem, or > what it would take to > > fix it? I assume that recording demos works > within Valve, and there > > is some discrepancy between your code and ours. > > > > Thanks a lot for any help, > > Nate > > > > PS: I want recording demos to work because we > could automate a big > > part of the News at Seven production chain and > obviate the need for a > > second video-capturing machine, but I assume it > would be useful to > > other modders as well. Thanks again. > > > > On 12/01/07, Adam amckern Mckern > <[EMAIL PROTECTED]> wrote: > > > I have the same problem, but my anims (mostly > guns) > > > are all courpted the first time i built the mod > code - > > > with default settings. > > > > > > Adam > > > > > > > > > --- Nate Nichols <[EMAIL PROTECTED]> wrote: > > > > > > > Hi, > > > > > > > > On the two machines I've tried it on (one of > which > > > > is full of my > > > > modding stuff and the other which is a clean > > > > HL2/HL2:EP1 install), the > > > > record command works correctly in Half-Life 2, > and > > > > munges animations > > > > and other things in Episode 1 and my mod. The > > > > animations jump all > > > > around, NPCs looking at targets are spasmodic, > etc. > > > > Changing my mod's > > > > AppID from 215 to 220 doesn't fix anything. I > can > > > > record a demo video > > > > if it would help. > > > > > > > > Has anyone else experienced this or have any > idea > > > > why record/demos in > > > > general would break between HL2 and EP1? > > > > > > > > Thanks and have a nice weekend, > > > > Nate > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or > view > > > > the list archives, please visit: > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -------- > > > Nigredo Studios http://www.nigredostudios.com > > > > > > > > > > > > > > > ____________________________________________________________________________________ > > > TV dinner still cooling? > > > Check out "Tonight's Picks" on Yahoo! TV. > > > http://tv.yahoo.com/ > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Nigredo Studios http://www.nigredostudios.com ____________________________________________________________________________________ Cheap talk? Check out Yahoo! Messenger's low PC-to-Phone call rates. http://voice.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders