Thanks!

Putting the '!' back fixed my issues.

Adam


--- Paul Peloski <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
>
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Animations_are_jittery
>
> I think Yahn said that if you remove the lines
> mentioned here, it fixes
> jittery NPCs in demos?
>
> On 1/15/07, Nate Nichols <[EMAIL PROTECTED]>
> wrote:
> >
> > I put up a video on YouTube of the animation
> glitching I'm
> > experiencing when trying to record a demo.  It's
> the opening for EP1:
> > http://youtube.com/watch?v=sAjBTfAnIIo
> >
> > Looking back at the mailing list archives, I think
> Vitaliy Protasov
> > first described the problem following the big
> August 4 SDK update.
> >
> > I've looked through the available code, but was
> unable to find much
> > help regarding demo recording.  (The record and
> stop ConVars, for
> > example, aren't setup anywhere.)  There is a
> IsRecordingDemo()
> > declared in cdll_int.h, but I think it's
> definition is out of the SDK,
> > and it's not called anywhere.  (I was hoping to
> find an
> >
> > if (engine->IsRecordingDemo())
> > {
> >    AnimationFreakOut();
> > }
> >
> > call somewhere that I could comment out, but no
> luck.)
> >
> > So, this looks like something that used to work
> and was inadvertently
> > broken in the August SDK update.
> >
> > I don't know if this is the same problem with
> animation that Adam is
> > experiencing or not.
> >
> > Mike, I'm sure you have a very full plate right
> now, but do you have
> > any idea what would be causing this problem, or
> what it would take to
> > fix it?  I assume that recording demos works
> within Valve, and there
> > is some discrepancy between your code and ours.
> >
> > Thanks a lot for any help,
> > Nate
> >
> > PS: I want recording demos to work because we
> could automate a big
> > part of the News at Seven production chain and
> obviate the need for a
> > second video-capturing machine, but I assume it
> would be useful to
> > other modders as well.  Thanks again.
> >
> > On 12/01/07, Adam amckern Mckern
> <[EMAIL PROTECTED]> wrote:
> > > I have the same problem, but my anims (mostly
> guns)
> > > are all courpted the first time i built the mod
> code -
> > > with default settings.
> > >
> > > Adam
> > >
> > >
> > > --- Nate Nichols <[EMAIL PROTECTED]> wrote:
> > >
> > > > Hi,
> > > >
> > > > On the two machines I've tried it on (one of
> which
> > > > is full of my
> > > > modding stuff and the other which is a clean
> > > > HL2/HL2:EP1 install), the
> > > > record command works correctly in Half-Life 2,
> and
> > > > munges animations
> > > > and other things in Episode 1 and my mod.  The
> > > > animations jump all
> > > > around, NPCs looking at targets are spasmodic,
> etc.
> > > > Changing my mod's
> > > > AppID from 215 to 220 doesn't fix anything.  I
> can
> > > > record a demo video
> > > > if it would help.
> > > >
> > > > Has anyone else experienced this or have any
> idea
> > > > why record/demos in
> > > > general would break between HL2 and EP1?
> > > >
> > > > Thanks and have a nice weekend,
> > > > Nate
> > > >
> > > >
> _______________________________________________
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> view
> > > > the list archives, please visit:
> > > >
> > >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > --------
> > > Nigredo Studios http://www.nigredostudios.com
> > >
> > >
> > >
> > >
> >
>
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> view the list archives,
> > please visit:
> > >
>
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> > >
> > >
> >
> > _______________________________________________
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> view the list archives,
> > please visit:
> >
>
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> >
> >
> --
>
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>


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