Paul,

That completely fixed it, thanks a lot for the pointer.  I was
thinking/hoping it would be an easy fix.  I should've thought to check
the SDK Known Issues.

Thanks again.

Best,
Nate

On 16/01/07, Paul Peloski <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Animations_are_jittery

I think Yahn said that if you remove the lines mentioned here, it fixes
jittery NPCs in demos?

On 1/15/07, Nate Nichols <[EMAIL PROTECTED]> wrote:
>
> I put up a video on YouTube of the animation glitching I'm
> experiencing when trying to record a demo.  It's the opening for EP1:
> http://youtube.com/watch?v=sAjBTfAnIIo
>
> Looking back at the mailing list archives, I think Vitaliy Protasov
> first described the problem following the big August 4 SDK update.
>
> I've looked through the available code, but was unable to find much
> help regarding demo recording.  (The record and stop ConVars, for
> example, aren't setup anywhere.)  There is a IsRecordingDemo()
> declared in cdll_int.h, but I think it's definition is out of the SDK,
> and it's not called anywhere.  (I was hoping to find an
>
> if (engine->IsRecordingDemo())
> {
>    AnimationFreakOut();
> }
>
> call somewhere that I could comment out, but no luck.)
>
> So, this looks like something that used to work and was inadvertently
> broken in the August SDK update.
>
> I don't know if this is the same problem with animation that Adam is
> experiencing or not.
>
> Mike, I'm sure you have a very full plate right now, but do you have
> any idea what would be causing this problem, or what it would take to
> fix it?  I assume that recording demos works within Valve, and there
> is some discrepancy between your code and ours.
>
> Thanks a lot for any help,
> Nate
>
> PS: I want recording demos to work because we could automate a big
> part of the News at Seven production chain and obviate the need for a
> second video-capturing machine, but I assume it would be useful to
> other modders as well.  Thanks again.
>
> On 12/01/07, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> > I have the same problem, but my anims (mostly guns)
> > are all courpted the first time i built the mod code -
> > with default settings.
> >
> > Adam
> >
> >
> > --- Nate Nichols <[EMAIL PROTECTED]> wrote:
> >
> > > Hi,
> > >
> > > On the two machines I've tried it on (one of which
> > > is full of my
> > > modding stuff and the other which is a clean
> > > HL2/HL2:EP1 install), the
> > > record command works correctly in Half-Life 2, and
> > > munges animations
> > > and other things in Episode 1 and my mod.  The
> > > animations jump all
> > > around, NPCs looking at targets are spasmodic, etc.
> > > Changing my mod's
> > > AppID from 215 to 220 doesn't fix anything.  I can
> > > record a demo video
> > > if it would help.
> > >
> > > Has anyone else experienced this or have any idea
> > > why record/demos in
> > > general would break between HL2 and EP1?
> > >
> > > Thanks and have a nice weekend,
> > > Nate
> > >
> > > _______________________________________________
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> > >
> > >
> >
> >
> > --------
> > Nigredo Studios http://www.nigredostudios.com
> >
> >
> >
> >
> 
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