Its removed by default in the ep1 code - i had to add
it back for it to fix/work

Adam

--- Nate Nichols <[EMAIL PROTECTED]> wrote:

> Vitaliy,
>
> Are you saying that removing the ! as per the wiki
> instructions didn't
> fix your jittery animations?
>
> Nate
>
> On 16/01/07, Vitaliy Protasov
> <[EMAIL PROTECTED]> wrote:
> > Yea, I'm still didn't earing about any solution to
> fix out that buggy
> > anims...
> > A lot of time travel off from August...
> >
> > So Valve must looking at that problem and add
> somewhere // TODO :
> > Cause that's not a deal!!! :(
> >
> > Where are you? Yahn, Jay, Mike...
> >
> > Thanks.
> > --
> > Vitaliy Protasov.
> >
> > Nate Nichols wrote :
> >
> > >Message: 2
> > >Date: Mon, 15 Jan 2007 18:09:57 -0600
> > >From: "Nate Nichols" <[EMAIL PROTECTED]>
> > >To: hlcoders@list.valvesoftware.com
> > >Subject: Re: [hlcoders] Recording demos broken in
> EP1?
> > >Reply-To: hlcoders@list.valvesoftware.com
> >
> > >I put up a video on YouTube of the animation
> glitching I'm
> > >experiencing when trying to record a demo. It's
> the opening for EP1:
> > >http://youtube.com/watch?v=sAjBTfAnIIo
> >
> > >Looking back at the mailing list archives, I
> think Vitaliy Protasov
> > >first described the problem following the big
> August 4 SDK update.
> >
> > >I've looked through the available code, but was
> unable to find much
> > >help regarding demo recording. (The record and
> stop ConVars, for
> > >example, aren't setup anywhere.) There is a
> IsRecordingDemo()
> > >declared in cdll_int.h, but I think it's
> definition is out of the SDK,
> > >and it's not called anywhere. (I was hoping to
> find an
> >
> > >...
> >
> > >call somewhere that I could comment out, but no
> luck.)
> >
> > >So, this looks like something that used to work
> and was inadvertently
> > >broken in the August SDK update.
> >
> > >I don't know if this is the same problem with
> animation that Adam is
> > >experiencing or not.
> >
> > >Mike, I'm sure you have a very full plate right
> now, but do you have
> > >any idea what would be causing this problem, or
> what it would take to
> > >fix it? I assume that recording demos works
> within Valve, and there
> > >is some discrepancy between your code and ours.
> >
> > >Thanks a lot for any help,
> > >Nate.
> >
> >
> > _______________________________________________
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> view the list archives, please visit:
> >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
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>
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>
>


--------
Nigredo Studios http://www.nigredostudios.com



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