Well, I can see the need for things like restricting commands sent down by
the server, I mean it's not cool when a 13 year old admin binds every key to
"kill"

But, it appears that according to valve, displaying a string on the client
is far worse than binding all someone's keys to kill, because unlike
cl_restrict_server_commands, there isn't even an option to allow players to
enable HudMsgs without editing the clientscheme.res, and since a majority of
players don't know what the console is, you can pretty much forget about it.

The stuff on the HUD goes away when they leave the server, binding all of
their keys to kill doesn't go away.

If it's that much of a problem, add a cvar to allow a client to see the
HudMsg's or not, except this time, default it to ON. If they have
hallucinations or go in a mad frenzy when they see a HudMsg they have the
option of turning it off.

But personally, HudMsgs have been used in HL1 for all kinds of various
purposes, what's the problem with having it in HL2? Isn't HL2 supposed to
have more features? Not less?

And I'm sure it's just an oversight that they missed putting the
CenterPrintText definition in the file to begin with.

- voogru.

-----Original Message-----
From: Jay Croghan [mailto:[EMAIL PROTECTED]
Sent: Thursday, March 15, 2007 5:31 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Downloadables Bug? VALVE?

Lately Valve have been of the opinion that their users are a heard of
sheep with absolutely no self-intuition.

As was said before and will be again, that attitude will be the death
of Valve and it's games.

- Jay


Quoting Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>:

> Intrusive? Make the font a little smaller maybe?
>
> If it's abused it's the users choice to leave the server.
>
> - voogru.
>
>
> -----Original Message-----
> From: David Anderson [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, March 13, 2007 10:28 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> I never knew that text could be so intrusive.  Is it:
>
>    a) The colors (think of the children!),
>    b) The letters themselves (which could, on occasion, be combined to
> form words), or,
>    c) The fact that they can be arbitrarily positioned?
>
> There's already a way to do "b" (white, centered), so I'm guessing there
> must be something abjectly heinous about the other two.  If such is the
> case, why not add something for coloring but not positioning, or
> something for positioning but not coloring?
>
>     ---David Anderson
>     http://www.bailopan.net/
>
> Yahn Bernier wrote:
>> Alfred and I discussed and there was too much concern that it would be
>> abused so we're going to leave it out for now.  I think there are other
>> ways for plugins to present info to clients that aren't as intrusive.
>>
>> Yahn
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
>> Sent: Tuesday, March 13, 2007 12:40 PM
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>
>> --
>> [ Picked text/plain from multipart/alternative ] The downloadables bug
>> fix is something a lot of plugin developers and server admins are very
>> happy about having. Thank you.
>>
>> What about the "CenterPrintText font definition is missing from
>> ClientScheme.res" ?  Did that just not make it in, or is there some
>> other reason that it won't be added?
>>
>> Grant
>> (L. Duke)
>>
>>
>>
>> On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>>> Sure
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
>>> Sent: Saturday, February 24, 2007 6:04 PM
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ] Another bug that's
>>> been around for a while:
>>>
>>> The CenterPrintText font definition is missing from ClientScheme.res
>>> so that a HudMsg doesn't get displayed.  One of the guys at Turtlerock
>>
>>> said he'd add it to the to-do list months ago. Would it be possible to
>>
>>> add this fix to the next update also?
>>>
>>> I've been trying to show a timer in an unobtrusive place on the screen
>>
>>> for a CAL match plugin for DODS, but there is really no way to do this
>>
>>> right now.
>>> The plugin interface doesn't seem to obey the time parameter so can't
>>> be updated (plus it prints right on top of the flag status icons), the
>>
>>> center say and hint text are too much in the way of the player's view.
>>>
>>> It would be an easy fix, just need to add the font definition for
>>> "CenterPrintText" to the ClientScheme.res file for CSS and DODS.
>>>
>>> Thanks,
>>>
>>> Grant
>>> (L. Duke)
>>>
>>> P.S. This is the definition I've been using to test but the players
>>> have to download a fixed .res file manually:
>>>
>>>         CenterPrintText
>>>         {
>>>             "1"
>>>             {
>>>                 "name"        "Trebuchet MS"
>>>                 "tall"        "24"
>>>                 "weight"    "900"
>>>                 "range"        "0x0000 0x007F"    //    Basic Latin
>>>                 "antialias" "1"
>>>                 "additive"    "1"
>>>             }
>>>         }
>>>
>>> '
>>>
>>> On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>>>> No ETA, probably in the next few weeks though.
>>>>
>>>> Yahn
>>>>
>>>>
>>>>
>>> --
>>>
>>> _______________________________________________
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>>
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>>>
>>>
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>>
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>>>
>> --
>>
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