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The three times I've asked before, the response was always "yes, we'll add
that next update," so I'm happy they at least said why it wasn't being added
this time.

The following suggestions would all address the concern, which I believe is
server-side cheats showing player info on the screen in arbitrary locations.
(Although, if that's what someone is doing, wouldn't they just update their
ClientScheme.res file anyway?)

1. Maybe a restricted version (or new message) could be added? Only 0 and 1
for positions in the X direction?

2. Or a networked version of IVEngineServer::Con_NXPrintf? (Possibly with a
larger font.)

Grant
(L. Duke)




On 3/19/07, David Anderson <[EMAIL PROTECTED]> wrote:
>
> > And I'm sure it's just an oversight that they missed putting the
> > CenterPrintText definition in the file to begin with.
>
> Unfortunately, this is not the case.  We asked Valve about this two
> years ago, and we were told it was on purpose.  They don't want people
> drawing to the screen.
>
> I think your solution of allowing clients to disable it is a good idea.
>   Of course, Valve is more concerned about:
>   1) Restricting modability
>   2) Creating a uniform gaming "experience" (what)
>
> So, I don't think this will ever be accepted.  Sigh.
>
>     ---David Anderson
>     http://www.bailopan.net/
>
> Spencer 'voogru' MacDonald wrote:
> > Well, I can see the need for things like restricting commands sent down
> by
> > the server, I mean it's not cool when a 13 year old admin binds every
> key to
> > "kill"
> >
> > But, it appears that according to valve, displaying a string on the
> client
> > is far worse than binding all someone's keys to kill, because unlike
> > cl_restrict_server_commands, there isn't even an option to allow players
> to
> > enable HudMsgs without editing the clientscheme.res, and since a
> majority of
> > players don't know what the console is, you can pretty much forget about
> it.
> >
> > The stuff on the HUD goes away when they leave the server, binding all
> of
> > their keys to kill doesn't go away.
> >
> > If it's that much of a problem, add a cvar to allow a client to see the
> > HudMsg's or not, except this time, default it to ON. If they have
> > hallucinations or go in a mad frenzy when they see a HudMsg they have
> the
> > option of turning it off.
> >
> > But personally, HudMsgs have been used in HL1 for all kinds of various
> > purposes, what's the problem with having it in HL2? Isn't HL2 supposed
> to
> > have more features? Not less?
> >
> > And I'm sure it's just an oversight that they missed putting the
> > CenterPrintText definition in the file to begin with.
> >
> > - voogru.
> >
> > -----Original Message-----
> > From: Jay Croghan [mailto:[EMAIL PROTECTED]
> > Sent: Thursday, March 15, 2007 5:31 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Downloadables Bug? VALVE?
> >
> > Lately Valve have been of the opinion that their users are a heard of
> > sheep with absolutely no self-intuition.
> >
> > As was said before and will be again, that attitude will be the death
> > of Valve and it's games.
> >
> > - Jay
> >
> >
> > Quoting Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>:
> >
> >> Intrusive? Make the font a little smaller maybe?
> >>
> >> If it's abused it's the users choice to leave the server.
> >>
> >> - voogru.
> >>
> >>
> >> -----Original Message-----
> >> From: David Anderson [mailto:[EMAIL PROTECTED]
> >> Sent: Tuesday, March 13, 2007 10:28 PM
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >>
> >> I never knew that text could be so intrusive.  Is it:
> >>
> >>    a) The colors (think of the children!),
> >>    b) The letters themselves (which could, on occasion, be combined to
> >> form words), or,
> >>    c) The fact that they can be arbitrarily positioned?
> >>
> >> There's already a way to do "b" (white, centered), so I'm guessing
> there
> >> must be something abjectly heinous about the other two.  If such is the
> >> case, why not add something for coloring but not positioning, or
> >> something for positioning but not coloring?
> >>
> >>     ---David Anderson
> >>     http://www.bailopan.net/
> >>
> >> Yahn Bernier wrote:
> >>> Alfred and I discussed and there was too much concern that it would be
> >>> abused so we're going to leave it out for now.  I think there are
> other
> >>> ways for plugins to present info to clients that aren't as intrusive.
> >>>
> >>> Yahn
> >>>
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> >>> Sent: Tuesday, March 13, 2007 12:40 PM
> >>> To: hlcoders@list.valvesoftware.com
> >>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >>>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ] The downloadables bug
> >>> fix is something a lot of plugin developers and server admins are very
> >>> happy about having. Thank you.
> >>>
> >>> What about the "CenterPrintText font definition is missing from
> >>> ClientScheme.res" ?  Did that just not make it in, or is there some
> >>> other reason that it won't be added?
> >>>
> >>> Grant
> >>> (L. Duke)
> >>>
> >>>
> >>>
> >>> On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
> >>>> Sure
> >>>>
> >>>> -----Original Message-----
> >>>> From: [EMAIL PROTECTED]
> >>>> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> >>>> Sent: Saturday, February 24, 2007 6:04 PM
> >>>> To: hlcoders@list.valvesoftware.com
> >>>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >>>>
> >>>> --
> >>>> [ Picked text/plain from multipart/alternative ] Another bug that's
> >>>> been around for a while:
> >>>>
> >>>> The CenterPrintText font definition is missing from ClientScheme.res
> >>>> so that a HudMsg doesn't get displayed.  One of the guys at
> Turtlerock
> >>>> said he'd add it to the to-do list months ago. Would it be possible
> to
> >>>> add this fix to the next update also?
> >>>>
> >>>> I've been trying to show a timer in an unobtrusive place on the
> screen
> >>>> for a CAL match plugin for DODS, but there is really no way to do
> this
> >>>> right now.
> >>>> The plugin interface doesn't seem to obey the time parameter so can't
> >>>> be updated (plus it prints right on top of the flag status icons),
> the
> >>>> center say and hint text are too much in the way of the player's
> view.
> >>>>
> >>>> It would be an easy fix, just need to add the font definition for
> >>>> "CenterPrintText" to the ClientScheme.res file for CSS and DODS.
> >>>>
> >>>> Thanks,
> >>>>
> >>>> Grant
> >>>> (L. Duke)
> >>>>
> >>>> P.S. This is the definition I've been using to test but the players
> >>>> have to download a fixed .res file manually:
> >>>>
> >>>>         CenterPrintText
> >>>>         {
> >>>>             "1"
> >>>>             {
> >>>>                 "name"        "Trebuchet MS"
> >>>>                 "tall"        "24"
> >>>>                 "weight"    "900"
> >>>>                 "range"        "0x0000 0x007F"    //    Basic Latin
> >>>>                 "antialias" "1"
> >>>>                 "additive"    "1"
> >>>>             }
> >>>>         }
> >>>>
> >>>> '
> >>>>
> >>>> On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
> >>>>> No ETA, probably in the next few weeks though.
> >>>>>
> >>>>> Yahn
> >>>>>
> >>>>>
> >>>>>
> >>>> --
> >>>>
> >>>> _______________________________________________
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> archives,
> >>>> please visit:
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> >>>>
> >>>>
> >>>> _______________________________________________
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> >>>> please visit:
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> >>>>
> >>>>
> >>> --
> >>>
> >>> _______________________________________________
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> >>> please visit:
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> >>>
> >>>
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> >> please visit:
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> >>>
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
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> >>
> >>
> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
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> please visit:
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> >
>
>
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>
>
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