That's not true at all. The reason hud messages were removed has nothing at all to do with how busy they are, or how hard it would be to implement. It was a conscious decision that we as mod/plugin developers have been paying for ever since.
Remember most of the people on this list have their own fan base, and sure it mightn't exist without Valve, but if Valve wasn't around there are plenty of other games to make plugins for and you would be very surprised at the amount of people who have done just that. I myself being one but I still continue to support what I created for CS:S. > -----Original Message----- > From: Minh [mailto:[EMAIL PROTECTED] > Sent: 15 March 2007 19:14 > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Downloadables Bug? VALVE? > > -- > [ Picked text/plain from multipart/alternative ] > Well, I'm only speaking for myself but I for one am thankful that the > Valve guys are taking the time out of their busy schedules to answer our > questions. We all may have our own opinions on how things should be done > or > how this project could have been done better but few of us have actually > had > the opportunity to work at Valve and understand the difficulty involved in > trying to making everyone in your fanbase happy. > It is frustrating for them when they read stuff like this, when all > they're trying to do is cater do a very diverse group of people. > Sometimes, > changing or implementing feature X is nowhere near as simple as it sounds. > Even though they may have failed you on this particular feature, it's > safe to say the Source engine has A LOT of things going right for it. My > personal favourite being the robust animation system. > > ----- Original Message ----- > From: "Jay Croghan" <[EMAIL PROTECTED]> > To: <hlcoders@list.valvesoftware.com> > Sent: Thursday, March 15, 2007 2:30 AM > Subject: RE: [hlcoders] Downloadables Bug? VALVE? > > > > Lately Valve have been of the opinion that their users are a heard of > > sheep with absolutely no self-intuition. > > > > As was said before and will be again, that attitude will be the death > > of Valve and it's games. > > > > - Jay > > > > > > Quoting Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>: > > > >> Intrusive? Make the font a little smaller maybe? > >> > >> If it's abused it's the users choice to leave the server. > >> > >> - voogru. > >> > >> > >> -----Original Message----- > >> From: David Anderson [mailto:[EMAIL PROTECTED] > >> Sent: Tuesday, March 13, 2007 10:28 PM > >> To: hlcoders@list.valvesoftware.com > >> Subject: Re: [hlcoders] Downloadables Bug? VALVE? > >> > >> I never knew that text could be so intrusive. Is it: > >> > >> a) The colors (think of the children!), > >> b) The letters themselves (which could, on occasion, be combined to > >> form words), or, > >> c) The fact that they can be arbitrarily positioned? > >> > >> There's already a way to do "b" (white, centered), so I'm guessing > there > >> must be something abjectly heinous about the other two. If such is the > >> case, why not add something for coloring but not positioning, or > >> something for positioning but not coloring? > >> > >> ---David Anderson > >> http://www.bailopan.net/ > >> > >> Yahn Bernier wrote: > >>> Alfred and I discussed and there was too much concern that it would be > >>> abused so we're going to leave it out for now. I think there are > other > >>> ways for plugins to present info to clients that aren't as intrusive. > >>> > >>> Yahn > >>> > >>> > >>> -----Original Message----- > >>> From: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke > >>> Sent: Tuesday, March 13, 2007 12:40 PM > >>> To: hlcoders@list.valvesoftware.com > >>> Subject: Re: [hlcoders] Downloadables Bug? VALVE? > >>> > >>> -- > >>> [ Picked text/plain from multipart/alternative ] The downloadables bug > >>> fix is something a lot of plugin developers and server admins are very > >>> happy about having. Thank you. > >>> > >>> What about the "CenterPrintText font definition is missing from > >>> ClientScheme.res" ? Did that just not make it in, or is there some > >>> other reason that it won't be added? > >>> > >>> Grant > >>> (L. Duke) > >>> > >>> > >>> > >>> On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote: > >>>> Sure > >>>> > >>>> -----Original Message----- > >>>> From: [EMAIL PROTECTED] > >>>> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke > >>>> Sent: Saturday, February 24, 2007 6:04 PM > >>>> To: hlcoders@list.valvesoftware.com > >>>> Subject: Re: [hlcoders] Downloadables Bug? VALVE? > >>>> > >>>> -- > >>>> [ Picked text/plain from multipart/alternative ] Another bug that's > >>>> been around for a while: > >>>> > >>>> The CenterPrintText font definition is missing from ClientScheme.res > >>>> so that a HudMsg doesn't get displayed. One of the guys at > Turtlerock > >>> > >>>> said he'd add it to the to-do list months ago. Would it be possible > to > >>> > >>>> add this fix to the next update also? > >>>> > >>>> I've been trying to show a timer in an unobtrusive place on the > screen > >>> > >>>> for a CAL match plugin for DODS, but there is really no way to do > this > >>> > >>>> right now. > >>>> The plugin interface doesn't seem to obey the time parameter so can't > >>>> be updated (plus it prints right on top of the flag status icons), > the > >>> > >>>> center say and hint text are too much in the way of the player's > view. > >>>> > >>>> It would be an easy fix, just need to add the font definition for > >>>> "CenterPrintText" to the ClientScheme.res file for CSS and DODS. > >>>> > >>>> Thanks, > >>>> > >>>> Grant > >>>> (L. Duke) > >>>> > >>>> P.S. This is the definition I've been using to test but the players > >>>> have to download a fixed .res file manually: > >>>> > >>>> CenterPrintText > >>>> { > >>>> "1" > >>>> { > >>>> "name" "Trebuchet MS" > >>>> "tall" "24" > >>>> "weight" "900" > >>>> "range" "0x0000 0x007F" // Basic Latin > >>>> "antialias" "1" > >>>> "additive" "1" > >>>> } > >>>> } > >>>> > >>>> ' > >>>> > >>>> On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote: > >>>>> No ETA, probably in the next few weeks though. > >>>>> > >>>>> Yahn > >>>>> > >>>>> > >>>>> > >>>> -- > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>> > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>> > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>> -- > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders