Isn't it "npc_turret_floor", rather than "npc_floor_turret"?
R. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman Sent: 01 May 2007 10:07 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] npc_turret_floor Spwaning Problems It's usually best to set the position and spawnflags before it spawns too CNPC_FloorTurret *pEntity = (CNPC_FloorTurret*) CreateEntityByName( "npc_floor_turret" ); if( pEntity ) { pEntity->SetLocalOrigin( local_origin ); pEntity->SetLocalAngles( local_angles ); pEntity->AddSpawnFlags( 0x00000020 ); pEntity->Spawn(); pEntity->Activate(); } On 4/30/07, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > Mukkan Yhtio wrote: > > I have written the following code the spawn the "npc_turret_floor" entity. > > No, you haven't, you've written code to spawn "npc_floor_turret", not > "npc_turret_floor"... > > > CNPC_FloorTurret *pEntity = (CNPC_FloorTurret*) CreateEntityByName( > > "npc_floor_turret" ); > > After calling CreateEntityByName(), you might want to check if the > returned pointer is NULL... > > CNPC_FloorTurret *pEntity = (CNPC_FloorTurret*) CreateEntityByName( > "npc_floor_turret" ); > if( pEntity ) > { > pEntity->Spawn(); > pEntity->SetLocalOrigin( local_origin ); > pEntity->SetLocalAngles( local_angles ); > pEntity->AddSpawnFlags( 0x00000020 ); > } > > -- > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders