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Hello Tony,
ah okay, thanks for the tip!

Gus
"Outlaws & Lawmen" Mod


Tony "omega" Sergi wrote:
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> [ Picked text/plain from multipart/alternative ]
> No, I mean in code. You'll have to write a new material proxy based off of
> the "AnimatedTexture" proxy, that cycles once.
>
> Look up material proxies on the wiki.
>
> erm, here:
> http://developer.valvesoftware.com/wiki/Material_Proxies#Writing_Material_Proxy_Implementations
>
> You can base your new one off of the existing one though.
>
> On 5/1/07, Gus <[EMAIL PROTECTED]> wrote:
>
>> This is a cryptographically signed message in MIME format.
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>> Hi Tony,
>> can you explain this to me a bit more? Is this all done in VMT? If so,
>> how would a write
>> that out?
>>
>> When you say child of the animated one do you mean a 2nd VTF that is not
>> animated?....
>>
>> Thanks,
>> Gus
>> "Outlaws & Lawmen" Mod
>>
>>
>>
>> Tony "omega" Sergi wrote:
>>
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>>> [ Picked text/plain from multipart/alternative ]
>>> you'll have to make a new material proxy to do it, i believe, a child of
>>>
>> the
>>
>>> animated one, just make it not animate after it goes through once.
>>>
>>> On 5/1/07, Gus <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>>> This is a cryptographically signed message in MIME format.
>>>> --
>>>> Greets,
>>>> I have an animated material, but it loops and only want it to play
>>>>
>> once.
>>
>>>> Has
>>>> anybody created a non-looped material? Here's what I have on my VMT
>>>>
>>>> "unlitgeneric"
>>>> {
>>>>    "$basetexture" "console/background01"
>>>> "Proxies"
>>>>        {
>>>>          "AnimatedTexture"
>>>>          {
>>>>             "animatedTextureVar" "$basetexture"
>>>>             "animatedTextureFrameNumVar" "$frame"
>>>>             "animatedTextureFrameRate" "15"
>>>>          }
>>>>     }
>>>>
>>>> "$ignorez"    1
>>>> "$translucent" 1
>>>> "$nolod" "1"
>>>> }
>>>>
>>>>
>>>>
>>>> Thanks,
>>>> Gus
>>>> "Outlaws & Lawmen" Mod
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>>>>
>>>>
>>>>
>>> --
>>> -omega
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>>>
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>
>
> --
> -omega
> --
>
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