Heres my imagepanel that I have implemented a play once feature. http://lodle.net/imagepanel.rar
please not that I have changed the format of loading the images to better suit the mod im working on so you might have to make changes to match. Mark Chandler -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gus Sent: Wednesday, May 02, 2007 5:54 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] VMT - Animated Material Commands This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello Tony, ah okay, thanks for the tip! Gus "Outlaws & Lawmen" Mod Tony "omega" Sergi wrote: > -- > [ Picked text/plain from multipart/alternative ] > No, I mean in code. You'll have to write a new material proxy based off of > the "AnimatedTexture" proxy, that cycles once. > > Look up material proxies on the wiki. > > erm, here: > http://developer.valvesoftware.com/wiki/Material_Proxies#Writing_Material_Pr oxy_Implementations > > You can base your new one off of the existing one though. > > On 5/1/07, Gus <[EMAIL PROTECTED]> wrote: > >> This is a cryptographically signed message in MIME format. >> -- >> This is a multi-part message in MIME format. >> -- >> [ Picked text/plain from multipart/alternative ] >> Hi Tony, >> can you explain this to me a bit more? Is this all done in VMT? If so, >> how would a write >> that out? >> >> When you say child of the animated one do you mean a 2nd VTF that is not >> animated?.... >> >> Thanks, >> Gus >> "Outlaws & Lawmen" Mod >> >> >> >> Tony "omega" Sergi wrote: >> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> you'll have to make a new material proxy to do it, i believe, a child of >>> >> the >> >>> animated one, just make it not animate after it goes through once. >>> >>> On 5/1/07, Gus <[EMAIL PROTECTED]> wrote: >>> >>> >>>> This is a cryptographically signed message in MIME format. >>>> -- >>>> Greets, >>>> I have an animated material, but it loops and only want it to play >>>> >> once. >> >>>> Has >>>> anybody created a non-looped material? Here's what I have on my VMT >>>> >>>> "unlitgeneric" >>>> { >>>> "$basetexture" "console/background01" >>>> "Proxies" >>>> { >>>> "AnimatedTexture" >>>> { >>>> "animatedTextureVar" "$basetexture" >>>> "animatedTextureFrameNumVar" "$frame" >>>> "animatedTextureFrameRate" "15" >>>> } >>>> } >>>> >>>> "$ignorez" 1 >>>> "$translucent" 1 >>>> "$nolod" "1" >>>> } >>>> >>>> >>>> >>>> Thanks, >>>> Gus >>>> "Outlaws & Lawmen" Mod >>>> -- >>>> Content-Description: S/MIME Cryptographic Signature >>>> >>>> [ smime.p7s of type application/x-pkcs7-signature deleted ] >>>> -- >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> -- >>> -omega >>> -- >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> -- >> Content-Description: S/MIME Cryptographic Signature >> >> [ smime.p7s of type application/x-pkcs7-signature deleted ] >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > -- > -omega > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders