Hello, i need to unload the plugin becouse i have written an updater tool for my plugin. It works fine but i have to unload the plugin so that i dont add my plugin 2 times in the interface system.
With friendly Reguard Ratman2000 ----- Original Message ----- From: "Tony Paloma" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Tuesday, September 04, 2007 8:39 AM Subject: RE: [hlcoders] Is there a Bug in the Engine with Plugins??? > You can do filesystem->UnloadModule (I think that's the one). If you do > that, it's going to crash because it will try to execute the next line of > your plugin, but it will have been unloaded so therefore the memory will not > be executable. So, in regards to what you are looking for, no, there is no > function you can call to unload your plugin. The only thing I can think of > is what you already tried, Engine->ServerCommand( "plugin_unload MyPlugin\n" > ). But, if you don't mind me asking, why must you unload the plugin? What's > wrong with leaving it? > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000 > Sent: Monday, September 03, 2007 9:53 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Is there a Bug in the Engine with Plugins??? > > Hello, > > i like the Valve Interface... i have no problems with it.. > > Ok its a very bit to small / not enaugth functions > but all is fine with it for me... All what you can do without > the Intervace, you can do with the same way with the interface :) > You only need to know what you are doing :P > > Is there a work around to clear the plugin manual Alfred / Mike? > > Or can you tell the Function, we need to call to free the plugin manual? > (Like memory function name or other to call it to free the plugin it self!) > > With friendly Reguard > > Ratman2000 > > ----- Original Message ----- > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> > To: <hlcoders@list.valvesoftware.com> > Sent: Tuesday, September 04, 2007 4:29 AM > Subject: RE: [hlcoders] Is there a Bug in the Engine with Plugins??? > > > > I agree. > > > > The Valve plug-in interface is a slap in the face. > > > > - voogru. > > > > > > -----Original Message----- > > From: dackz [mailto:[EMAIL PROTECTED] > > Sent: Monday, September 03, 2007 10:06 PM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] Is there a Bug in the Engine with Plugins??? > > > > Don't use Valve's poorly implemented and poorly documented plugin > > interface and you'll be much better off. There are alternatives, you > > know. > > > > On 9/1/07, Ratman2000 <[EMAIL PROTECTED]> wrote: > > > Hello, > > > > > > i have written a small plugin what removes only a special entity from a > > Map > > > and Unloads > > > itself after doing that... > > > > > > So i have added a small log text to Game Frame to see whats doing > becouse > > > the unload... > > > > > > So i have startet it, the plugin starts, removes the entity and unloads > > > fine... > > > > > > But after server activate, my plugin begins to printing the Game Frame > > > Funktion AFTER unloading the Plugin > > > > > > whats wrong??? Why CS:S calls the Plugin after its Unloaded??? > > > > > > Why we can unload plugins, when they dont get unloaded??? > > > > > > I call in my Plugin in Load this: > > > > > > Engine->ServerCommand( "plugin_unload MyPlugin\n" ); > > > > > > Is there a bug or a "feature"??? > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders