Hello,

i need to unload the plugin becouse i have written an updater tool for my
plugin.
It works fine but i have to unload the plugin so that i dont add my plugin 2
times
in the interface system.

With friendly Reguard

Ratman2000

----- Original Message -----
From: "Tony Paloma" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Tuesday, September 04, 2007 8:39 AM
Subject: RE: [hlcoders] Is there a Bug in the Engine with Plugins???


> You can do filesystem->UnloadModule (I think that's the one). If you do
> that, it's going to crash because it will try to execute the next line of
> your plugin, but it will have been unloaded so therefore the memory will
not
> be executable. So, in regards to what you are looking for, no, there is no
> function you can call to unload your plugin. The only thing I can think of
> is what you already tried, Engine->ServerCommand( "plugin_unload
MyPlugin\n"
> ). But, if you don't mind me asking, why must you unload the plugin?
What's
> wrong with leaving it?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> Sent: Monday, September 03, 2007 9:53 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Is there a Bug in the Engine with Plugins???
>
> Hello,
>
> i like the Valve Interface... i have no problems with it..
>
> Ok its a very bit to small / not enaugth functions
> but all is fine with it for me... All what you can do without
> the Intervace, you can do with the same way with the interface :)
> You only need to know what you are doing :P
>
> Is there a work around to clear the plugin manual Alfred / Mike?
>
> Or can you tell the Function, we need to call to free the plugin manual?
> (Like memory function name or other to call it to free the plugin it
self!)
>
> With friendly Reguard
>
> Ratman2000
>
> ----- Original Message -----
> From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Tuesday, September 04, 2007 4:29 AM
> Subject: RE: [hlcoders] Is there a Bug in the Engine with Plugins???
>
>
> > I agree.
> >
> > The Valve plug-in interface is a slap in the face.
> >
> > - voogru.
> >
> >
> > -----Original Message-----
> > From: dackz [mailto:[EMAIL PROTECTED]
> > Sent: Monday, September 03, 2007 10:06 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Is there a Bug in the Engine with Plugins???
> >
> > Don't use Valve's poorly implemented and poorly documented plugin
> > interface and you'll be much better off. There are alternatives, you
> > know.
> >
> > On 9/1/07, Ratman2000 <[EMAIL PROTECTED]> wrote:
> > > Hello,
> > >
> > > i have written a small plugin what removes only a special entity from
a
> > Map
> > > and Unloads
> > > itself after doing that...
> > >
> > > So i have added a small log text to Game Frame to see whats doing
> becouse
> > > the unload...
> > >
> > > So i have startet it, the plugin starts, removes the entity and
unloads
> > > fine...
> > >
> > > But after server activate, my plugin begins to printing the Game Frame
> > > Funktion AFTER unloading the Plugin
> > >
> > > whats wrong??? Why CS:S calls the Plugin after its Unloaded???
> > >
> > > Why we can unload plugins, when they dont get unloaded???
> > >
> > > I call in my Plugin in Load this:
> > >
> > > Engine->ServerCommand( "plugin_unload MyPlugin\n" );
> > >
> > > Is there a bug or a "feature"???
> >
> > _______________________________________________
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> >
> >
> > _______________________________________________
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> >
>
>
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>
>
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