LOL. Good job on fixing it. If you gave us more code, people wouldn't
bug you so much, really.

On 9/4/07, Mike Dussault <[EMAIL PROTECTED]> wrote:
> It probably was unloading the correct plugin for you anyway because it
> would've acted like you did plugin_unload 0 if you passed a non-numeric
> string.
>
> I found the problem Tony reported where the plugins never really get
> unloaded. Will release a fix asap.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> Dussault
> Sent: Tuesday, September 04, 2007 2:37 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Is there a Bug in the Engine with Plugins???
>
> It looks like you're specifying a plugin name in the code below. The
> plugin_unload command takes an index, not a plugin name. You can use
> plugin_print to list the currently-loaded plugins and their indices.
> Then specify an index like this:
>
> Engine->ServerCommand( "plugin_unload 0\n" );
>
>
> ----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> Sent: Monday, September 03, 2007 9:53 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Is there a Bug in the Engine with Plugins???
>
> Hello,
>
> i like the Valve Interface... i have no problems with it..
>
> Ok its a very bit to small / not enaugth functions but all is fine with
> it for me... All what you can do without the Intervace, you can do with
> the same way with the interface :) You only need to know what you are
> doing :P
>
> Is there a work around to clear the plugin manual Alfred / Mike?
>
> Or can you tell the Function, we need to call to free the plugin manual?
> (Like memory function name or other to call it to free the plugin it
> self!)
>
> With friendly Reguard
>
> Ratman2000
>
> ----- Original Message -----
> From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Tuesday, September 04, 2007 4:29 AM
> Subject: RE: [hlcoders] Is there a Bug in the Engine with Plugins???
>
>
> > I agree.
> >
> > The Valve plug-in interface is a slap in the face.
> >
> > - voogru.
> >
> >
> > -----Original Message-----
> > From: dackz [mailto:[EMAIL PROTECTED]
> > Sent: Monday, September 03, 2007 10:06 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Is there a Bug in the Engine with Plugins???
> >
> > Don't use Valve's poorly implemented and poorly documented plugin
> > interface and you'll be much better off. There are alternatives, you
> > know.
> >
> > On 9/1/07, Ratman2000 <[EMAIL PROTECTED]> wrote:
> > > Hello,
> > >
> > > i have written a small plugin what removes only a special entity
> > > from a
> > Map
> > > and Unloads
> > > itself after doing that...
> > >
> > > So i have added a small log text to Game Frame to see whats doing
> becouse
> > > the unload...
> > >
> > > So i have startet it, the plugin starts, removes the entity and
> > > unloads fine...
> > >
> > > But after server activate, my plugin begins to printing the Game
> > > Frame Funktion AFTER unloading the Plugin
> > >
> > > whats wrong??? Why CS:S calls the Plugin after its Unloaded???
> > >
> > > Why we can unload plugins, when they dont get unloaded???
> > >
> > > I call in my Plugin in Load this:
> > >
> > > Engine->ServerCommand( "plugin_unload MyPlugin\n" );
> > >
> > > Is there a bug or a "feature"???
> >
> > _______________________________________________
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>
> > please visit:
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> >
> >
> > _______________________________________________
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> please visit:
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> >
>
>
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