LOL. Good job on fixing it. If you gave us more code, people wouldn't bug you so much, really.
On 9/4/07, Mike Dussault <[EMAIL PROTECTED]> wrote: > It probably was unloading the correct plugin for you anyway because it > would've acted like you did plugin_unload 0 if you passed a non-numeric > string. > > I found the problem Tony reported where the plugins never really get > unloaded. Will release a fix asap. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike > Dussault > Sent: Tuesday, September 04, 2007 2:37 PM > To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] Is there a Bug in the Engine with Plugins??? > > It looks like you're specifying a plugin name in the code below. The > plugin_unload command takes an index, not a plugin name. You can use > plugin_print to list the currently-loaded plugins and their indices. > Then specify an index like this: > > Engine->ServerCommand( "plugin_unload 0\n" ); > > > ----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000 > Sent: Monday, September 03, 2007 9:53 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Is there a Bug in the Engine with Plugins??? > > Hello, > > i like the Valve Interface... i have no problems with it.. > > Ok its a very bit to small / not enaugth functions but all is fine with > it for me... All what you can do without the Intervace, you can do with > the same way with the interface :) You only need to know what you are > doing :P > > Is there a work around to clear the plugin manual Alfred / Mike? > > Or can you tell the Function, we need to call to free the plugin manual? > (Like memory function name or other to call it to free the plugin it > self!) > > With friendly Reguard > > Ratman2000 > > ----- Original Message ----- > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> > To: <hlcoders@list.valvesoftware.com> > Sent: Tuesday, September 04, 2007 4:29 AM > Subject: RE: [hlcoders] Is there a Bug in the Engine with Plugins??? > > > > I agree. > > > > The Valve plug-in interface is a slap in the face. > > > > - voogru. > > > > > > -----Original Message----- > > From: dackz [mailto:[EMAIL PROTECTED] > > Sent: Monday, September 03, 2007 10:06 PM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] Is there a Bug in the Engine with Plugins??? > > > > Don't use Valve's poorly implemented and poorly documented plugin > > interface and you'll be much better off. There are alternatives, you > > know. > > > > On 9/1/07, Ratman2000 <[EMAIL PROTECTED]> wrote: > > > Hello, > > > > > > i have written a small plugin what removes only a special entity > > > from a > > Map > > > and Unloads > > > itself after doing that... > > > > > > So i have added a small log text to Game Frame to see whats doing > becouse > > > the unload... > > > > > > So i have startet it, the plugin starts, removes the entity and > > > unloads fine... > > > > > > But after server activate, my plugin begins to printing the Game > > > Frame Funktion AFTER unloading the Plugin > > > > > > whats wrong??? Why CS:S calls the Plugin after its Unloaded??? > > > > > > Why we can unload plugins, when they dont get unloaded??? > > > > > > I call in my Plugin in Load this: > > > > > > Engine->ServerCommand( "plugin_unload MyPlugin\n" ); > > > > > > Is there a bug or a "feature"??? > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders