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Yeah, visual comparison took all of 5 seconds. The directory structure is
completely different, and the VS2003 solution files are gone.

Rejoice, people, for the promised day has finally come! :D

On Jan 24, 2008 10:38 AM, Sander van Noort <[EMAIL PROTECTED]>
wrote:

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> The steamappid in the gameinfo.txt is different too. It is 218 now. So it
> is likely the updated one.
>
> > From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject:
> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500> > --> [
> Picked text/plain from multipart/alternative ]> I'm pretty sure it is,
> unless the Ep1 SDK had some Episode 3 and the strider> buster code in it.
> I'll make a visual comparison with the older code just to> be sure though.>
> > On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> wrote:> > >
> The orange box code?> >> > Don't think so.> >> > -----Original Message----->
> > From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: Thursday,
> January 24, 2008 9:22 AM> > To: hlcoders@list.valvesoftware.com> >
> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the srcsdk
> gcf.> >> > I'm building it now. So far it compiles.> >> >> > Message: 2> >
> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts <
> [EMAIL PROTECTED]>> > To: hlcoders@list.valvesoftware.com> > Subject: Re:
> [hlcoders] New update.> > Reply-To: hlcoders@list.valvesoftware.com> >> >
> For the Episode 1-engined games, the shaded and lightmap views work> > again
> (not the lighting preview, though). I can't get Hammer to work at> > all for
> the OB games.> >> >> > _______________________________________________> > To
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