Hey mike, why wasn't it a beta in the steam settings like the community? Thought command line betas where a thing of the past.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Friday, January 25, 2008 2:26 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] New update. My first thought is that we need to change the naming convention for our public betas.:) And just to make it clear: this new version of the SDK has both the old Ep1 mod source code and the Orange Box mod source code. If you set the active engine to "HL2:Ep1" then the create mod wizard will copy the old source code to your mod directory. If "Orange Box" is your active engine when you create a mod then you'll get the new stuff. This way we aren't forcing people to port their mods to the newer engine. -Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Thursday, January 24, 2008 8:33 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] New update. The new style ConCommands are in, so i assume its NEWER code than the normal sdk :P I wonder what Mike thinks of us all now, ban us all from hlcoders for hackage, or just shrug it off and hire us all? :P Keeper wrote: > Strange, because I looked at some of the headers released for the plugins, > and they don't match with what's in the gcf. > > Imma wait. :) > > -----Original Message----- > From: Ed Kehoe [mailto:[EMAIL PROTECTED] > Sent: Thursday, January 24, 2008 10:41 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] New update. > > -- > [ Picked text/plain from multipart/alternative ] > Yeah, visual comparison took all of 5 seconds. The directory structure is > completely different, and the VS2003 solution files are gone. > > Rejoice, people, for the promised day has finally come! :D > > On Jan 24, 2008 10:38 AM, Sander van Noort <[EMAIL PROTECTED]> > wrote: > > >> -- >> [ Picked text/plain from multipart/alternative ] >> The steamappid in the gameinfo.txt is different too. It is 218 now. So it >> is likely the updated one. >> >> >>> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject: >>> >> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500> > --> [ >> Picked text/plain from multipart/alternative ]> I'm pretty sure it is, >> unless the Ep1 SDK had some Episode 3 and the strider> buster code in it. >> I'll make a visual comparison with the older code just to> be sure >> > though.> > >>> On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> wrote:> > > >>> >> The orange box code?> >> > Don't think so.> >> > -----Original >> > Message-----> > >>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: Thursday, >>> >> January 24, 2008 9:22 AM> > To: hlcoders@list.valvesoftware.com> > >> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the srcsdk >> gcf.> >> > I'm building it now. So far it compiles.> >> >> > Message: 2> > >> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts < >> [EMAIL PROTECTED]>> > To: hlcoders@list.valvesoftware.com> > Subject: Re: >> [hlcoders] New update.> > Reply-To: hlcoders@list.valvesoftware.com> >> > >> For the Episode 1-engined games, the shaded and lightmap views work> > >> > again > >> (not the lighting preview, though). I can't get Hammer to work at> > all >> > for > >> the OB games.> >> >> > _______________________________________________> > >> > To > >> unsubscribe, edit your list preferences, or view the list archives,> > >> please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >>>>>>>>> _______________________________________________> > To >>>>>>>>> >> unsubscribe, edit your list preferences, or view the list archives,> > >> please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >>>>>> --> > _______________________________________________> To >>>>>> > unsubscribe, > >> edit your list preferences, or view the list archives, please visit:> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> _________________________________________________________________ >> Probeer Live Search: de zoekmachine van de makers van MSN! >> http://www.live.com/?searchOnly=true >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders