Yes, it is fixed and will be part of the release. Be warned that the more detailed preview mode (3D Ray-traced Lighting Preview) can take a long time on complex maps. But if you're patient you'll see the scene rendered in a new child window.
-Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan ------- Sent: Thursday, January 24, 2008 10:03 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] New update. -- [ Picked text/plain from multipart/alternative ] Hi, mike - is light preview all fixed in this version? I might actually weep if it isn't. On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]> wrote: > Hey mike, why wasn't it a beta in the steam settings like the community? > Thought command line betas where a thing of the past. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand > Sent: Friday, January 25, 2008 2:26 AM > To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] New update. > > My first thought is that we need to change the naming convention for our > public betas.:) > > And just to make it clear: this new version of the SDK has both the old > Ep1 mod source code and the Orange Box mod source code. If you set the > active engine to "HL2:Ep1" then the create mod wizard will copy the old > source code to your mod directory. If "Orange Box" is your active engine > when you create a mod then you'll get the new stuff. This way we aren't > forcing people to port their mods to the newer engine. > > -Mike > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton > Sent: Thursday, January 24, 2008 8:33 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] New update. > > The new style ConCommands are in, so i assume its NEWER code than the > normal sdk :P > > I wonder what Mike thinks of us all now, ban us all from hlcoders for > hackage, or just shrug it off and hire us all? :P > > Keeper wrote: > > Strange, because I looked at some of the headers released for the > plugins, > > and they don't match with what's in the gcf. > > > > Imma wait. :) > > > > -----Original Message----- > > From: Ed Kehoe [mailto:[EMAIL PROTECTED] > > Sent: Thursday, January 24, 2008 10:41 AM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] New update. > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Yeah, visual comparison took all of 5 seconds. The directory structure > is > > completely different, and the VS2003 solution files are gone. > > > > Rejoice, people, for the promised day has finally come! :D > > > > On Jan 24, 2008 10:38 AM, Sander van Noort > <[EMAIL PROTECTED]> > > wrote: > > > > > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> The steamappid in the gameinfo.txt is different too. It is 218 now. > So it > >> is likely the updated one. > >> > >> > >>> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> > Subject: > >>> > >> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500> > > --> [ > >> Picked text/plain from multipart/alternative ]> I'm pretty sure it > is, > >> unless the Ep1 SDK had some Episode 3 and the strider> buster code in > it. > >> I'll make a visual comparison with the older code just to> be sure > >> > > though.> > > > >>> On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> wrote:> > > > > >>> > >> The orange box code?> >> > Don't think so.> >> > -----Original > >> > > Message-----> > > > >>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: Thursday, > >>> > >> January 24, 2008 9:22 AM> > To: hlcoders@list.valvesoftware.com> > > >> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the > srcsdk > >> gcf.> >> > I'm building it now. So far it compiles.> >> >> > Message: > 2> > > >> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts < > >> [EMAIL PROTECTED]>> > To: hlcoders@list.valvesoftware.com> > Subject: > Re: > >> [hlcoders] New update.> > Reply-To: hlcoders@list.valvesoftware.com> > >> > > >> For the Episode 1-engined games, the shaded and lightmap views work> > > > >> > > again > > > >> (not the lighting preview, though). I can't get Hammer to work at> > > all > >> > > for > > > >> the OB games.> >> >> > > _______________________________________________> > > >> > > To > > > >> unsubscribe, edit your list preferences, or view the list archives,> > > > >> please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> > >>>>>>>>> _______________________________________________> > To > >>>>>>>>> > >> unsubscribe, edit your list preferences, or view the list archives,> > > > >> please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> > >>>>>> --> > _______________________________________________> To > >>>>>> > > unsubscribe, > > > >> edit your list preferences, or view the list archives, please visit:> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> _________________________________________________________________ > >> Probeer Live Search: de zoekmachine van de makers van MSN! > >> http://www.live.com/?searchOnly=true > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders