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[ Picked text/plain from multipart/alternative ]
If you mean a beam that curves itself, take a look at quadratic beam in the
client side physgun code.

On Tue, Mar 11, 2008 at 11:05 AM, Tony omega Sergi <[EMAIL PROTECTED]>
wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Yeah, the medic beam in Tf2 is all with the new orange box particles.
> -Tony
>
> On Tue, Mar 11, 2008 at 1:54 PM, Andrew Ritchie <[EMAIL PROTECTED]>
> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > You may want to look at the beam type TE_BEAMFOLLOW never used it myself
> > but
> > it seems to atleast be similar to what you are looking to do if not
> > exactly.  However I'm refering to a type from the Ep1  code so it may no
> > longer exist or have been altered in OB, but it looks like most of the
> > code
> > you want to replicate or implement is already there and may require
> little
> > to no alteration.
> > --
> >
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>
>
> --
> -omega
> --
>
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--
~Ryan
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