-- [ Picked text/plain from multipart/alternative ] If you mean a beam that curves itself, take a look at quadratic beam in the client side physgun code.
On Tue, Mar 11, 2008 at 11:05 AM, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Yeah, the medic beam in Tf2 is all with the new orange box particles. > -Tony > > On Tue, Mar 11, 2008 at 1:54 PM, Andrew Ritchie <[EMAIL PROTECTED]> > wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > You may want to look at the beam type TE_BEAMFOLLOW never used it myself > > but > > it seems to atleast be similar to what you are looking to do if not > > exactly. However I'm refering to a type from the Ep1 code so it may no > > longer exist or have been altered in OB, but it looks like most of the > > code > > you want to replicate or implement is already there and may require > little > > to no alteration. > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > -omega > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

