The retrieval of render angles should just be passed through to the animstate class anyway. In the animation state you can do all the rotations you want and the code will be shared on client and server if you want it to be. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
- Re: [hlcoders] Rotating a player Maarten De Meyer
- Re: [hlcoders] Rotating a player Maarten De Meyer
- [hlcoders] Rotating a player Kenrick Rilee
- Re: [hlcoders] Rotating a player Maarten De Meyer
- RE: [hlcoders] Rotating a player Laurens Mathot
- Re: [hlcoders] Rotating a player Tom Leighton
- [hlcoders] Rotating a player Kenrick Rilee
- Re: [hlcoders] Rotating a player Tom Leighton
- Re: [hlcoders] Rotating a player Andrew Ritchie
- Re: [hlcoders] Rotating a player Maarten De Meyer
- Re: [hlcoders] Rotating a player Tom Edwards
- [hlcoders] CS models-->HL2 Some Person
- Re: [hlcoders] CS models-->HL2 steven belmans
- Re: [hlcoders] CS models-->HL2 steven belmans
- Re: [hlcoders] CS models-->HL... Some Person
- Re: [hlcoders] CS models-->HL... Some Person
- Re: [hlcoders] CS models--&g... Josh Marshall
- Re: [hlcoders] CS models--&g... Tobias Kammersgaard
- Re: [hlcoders] CS models-->HL2 Tom Edwards