Isn't there a tutorial on the Wiki about this anyway?

Not being rude but it is pretty common knowledge :P

On Sat, Apr 5, 2008 at 3:16 AM, Some Person <[EMAIL PROTECTED]> wrote:

>
> Did it! Decompiled a CS:S model (mdl) and recompiled it to work in HL2!
>
> Hey thanks Steve.
>
> Here's what I used:
>
> Used this to decompile:
> http://www.chaosincarnate.net/cannonfodder/cftools.htm
> Used this to recompile: http://www.wunderboy.org/apps/guistudiomdl2.php
>
> Pulled some standard .mdl (animation) files out of the model .gcf from HL2
> with GCFscape.
> Edited the generated .qc file (from the model) to add the lines (included
> MDLs)
>
> Recompiled the model!
>
> It works! Muahahaha.
>
> Thanks again!
>
>
> C
>
>
> > From: [EMAIL PROTECTED]
> > To: hlcoders@list.valvesoftware.com
> > Date: Sat, 5 Apr 2008 00:20:21 +0200
> > Subject: Re: [hlcoders] CS models-->HL2
> >
> >
> > You can decompile a css model and decompile the animations of npc_?
> (whatever you want) and recompile the css model with thows animations. It
> dusent need coding + its simple
> > I think even the model,s bones are the same as the 1,s from css.> From:
> [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Date: Fri, 4 Apr
> 2008 17:56:52 -0400> Subject: [hlcoders] CS models-->HL2> > > Hi,> > I know
> this information is out there somewhere, but I'm trying to use Counter
> Strike models in HL2.> > I'm just putting them in the map using npc_breen,
> and they appear in hammer. They also appear in the game, but don't
> move--they don't even idle. They're just in the ragdoll pose.> > If there's
> a way to do this without actually creating a mod, that would be better--I'm
> just running these maps from the console (HL2). If I have to create a mod,
> please let me know how to get the models working (at least using breen's
> animations)> > > > Thank you.> > Chad>
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