Isn't there a tutorial on the Wiki about this anyway? Not being rude but it is pretty common knowledge :P
On Sat, Apr 5, 2008 at 3:16 AM, Some Person <[EMAIL PROTECTED]> wrote: > > Did it! Decompiled a CS:S model (mdl) and recompiled it to work in HL2! > > Hey thanks Steve. > > Here's what I used: > > Used this to decompile: > http://www.chaosincarnate.net/cannonfodder/cftools.htm > Used this to recompile: http://www.wunderboy.org/apps/guistudiomdl2.php > > Pulled some standard .mdl (animation) files out of the model .gcf from HL2 > with GCFscape. > Edited the generated .qc file (from the model) to add the lines (included > MDLs) > > Recompiled the model! > > It works! Muahahaha. > > Thanks again! > > > C > > > > From: [EMAIL PROTECTED] > > To: hlcoders@list.valvesoftware.com > > Date: Sat, 5 Apr 2008 00:20:21 +0200 > > Subject: Re: [hlcoders] CS models-->HL2 > > > > > > You can decompile a css model and decompile the animations of npc_? > (whatever you want) and recompile the css model with thows animations. It > dusent need coding + its simple > > I think even the model,s bones are the same as the 1,s from css.> From: > [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Date: Fri, 4 Apr > 2008 17:56:52 -0400> Subject: [hlcoders] CS models-->HL2> > > Hi,> > I know > this information is out there somewhere, but I'm trying to use Counter > Strike models in HL2.> > I'm just putting them in the map using npc_breen, > and they appear in hammer. They also appear in the game, but don't > move--they don't even idle. They're just in the ragdoll pose.> > If there's > a way to do this without actually creating a mod, that would be better--I'm > just running these maps from the console (HL2). If I have to create a mod, > please let me know how to get the models working (at least using breen's > animations)> > > > Thank you.> > Chad> > _________________________________________________________________> Use video > conversation to talk face-to-face with Windows Live Messenger.> > http://www.windowslive.com/messenger/connect_your_way.html?ocid=TXT_TAGLM_WL_Refresh_messenger_video_042008> > _______________________________________________> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > _________________________________________________________________ > > Start een boeiend online leven...helemaal gratis! > > http://get.live.com > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _________________________________________________________________ > Get in touch in an instant. Get Windows Live Messenger now. > > http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM_WL_Refresh_getintouch_042008 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders