Hi Tom,

Thanks. I could possibly use that env_cycler for a couple of models. But I've 
tried the scripted_sequence, and the model doesn't move. None of these models 
need facial animation (they all have masks or non-moving mouths).

Is there (as was suggested) a way to recompile the models for use in HL2? If 
so--how could I do that (what tools)?

Thanks


Chad

> Date: Fri, 4 Apr 2008 23:29:26 +0100
> From: [EMAIL PROTECTED]
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] CS models-->HL2
> 
> If all you want to do is display the models, you can use env_cycler to 
> force an animation. If you want to have them controlled by AI, you could 
> possible hack it with some scripted_sequences...
> 
> Some Person wrote:
> > Hi,
> >
> > I know this information is out there somewhere, but I'm trying to use 
> > Counter Strike models in HL2.
> >
> > I'm just putting them in the map using npc_breen, and they appear in 
> > hammer. They also appear in the game, but don't move--they don't even idle. 
> > They're just in the ragdoll pose.
> >
> > If there's a way to do this without actually creating a mod, that would be 
> > better--I'm just running these maps from the console (HL2). If I have to 
> > create a mod, please let me know how to get the models working (at least 
> > using breen's animations)
> >
> >
> >
> > Thank you.
> >
> > Chad
> > _________________________________________________________________
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