I put the t_leet and ct_urban onto the combine anims. I think I still have the sources / qc's for that. -Tony
On Fri, Apr 4, 2008 at 6:29 PM, Tom Edwards <[EMAIL PROTECTED]> wrote: > If all you want to do is display the models, you can use env_cycler to > force an animation. If you want to have them controlled by AI, you could > possible hack it with some scripted_sequences... > > Some Person wrote: > > Hi, > > > > I know this information is out there somewhere, but I'm trying to use > Counter Strike models in HL2. > > > > I'm just putting them in the map using npc_breen, and they appear in > hammer. They also appear in the game, but don't move--they don't even idle. > They're just in the ragdoll pose. > > > > If there's a way to do this without actually creating a mod, that would > be better--I'm just running these maps from the console (HL2). If I have to > create a mod, please let me know how to get the models working (at least > using breen's animations) > > > > > > > > Thank you. > > > > Chad > > _________________________________________________________________ > > Use video conversation to talk face-to-face with Windows Live Messenger. > > > http://www.windowslive.com/messenger/connect_your_way.html?ocid=TXT_TAGLM_WL_Refresh_messenger_video_042008 > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders