The biggest one would be technological differences. The system requirements are higher than ep1 for starters, because there is a significant technological difference in what is performed. All the shaders are different, and have a lot more computations; Running the hl2mp source in ep1 engine will consume less resources than in orange box, even with the exact same content and code.
Take a look at the difference in requirements: HL2/EP1: ---- Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection Recommended: 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection EP2/Orange Box: --------------- Minimum: 1.7 GHz Processor, 512MB RAM, DirectX(R) 8 level Graphics Card, Windows(R) Vista/XP/2000, Mouse, Keyboard, Internet Connection Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX(R) 9 level Graphics Card, Windows(R) Vista/XP/2000, Mouse, Keyboard, Internet Connection Make sense? :) -Tony On Thu, Apr 24, 2008 at 4:01 AM, Janek <[EMAIL PROTECTED]> wrote: > Hi, > > I just finished porting my mod from "ep1 engine" to "OB engine". I wanted > to > post a quick feedback about performances I had under "ep1 engine" and "OB > engine". My mod is based on HL2MP SDK. > > It is clear that performance under new engine are very bad from what I > see: > - movement are jittery > - fps drops down > Even if I set all settings to lowest level nothing is flawless. > > To ensure it is not due to a bad porting of my mod, I did the same test > between a fresh HL2MP SDK (from Valve) using "ep1 engine" and the one > using > "OB engine". I experienced exactly the same performance problem. > > Do you experienced the same problem ? > > What can explain such a big difference ? > > -- > ------------------- > [EMAIL PROTECTED] > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -Tony _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders