Tony, you could maybe post what is missing in those tables. :-D

2008/4/24 Janek <[EMAIL PROTECTED]>:

> I was also thinking on a prediction error reading an other thread speaking
> about that. Thank you for the information Tony.
> Sad fix is not published yet.
>
> 2008/4/24 Tony omega Sergi <[EMAIL PROTECTED]>:
>
>> If you're referring to player movement being laggy and prediction going
>> out,
>>
>> it's because in the released source right now the network tables aren't
>> setup correctly for hl2mp or the scratch sdk.
>> They're missing the new nonlocal data table, and local data overrides
>> which
>> setup the network origin for multiplayer using optimized values. - full
>> precision is sent to the local client, and every other player gets an
>> optimized version that isn't as precise ( interp on the client eliminates
>> it
>> visually ).
>>
>> Whenever we get the SDK update again, that issue will be fixed properly.
>> I've corrected it, but no ETA.
>> -Tony
>>
>> On Thu, Apr 24, 2008 at 5:01 AM, Tom Leighton <
>> [EMAIL PROTECTED]>
>> wrote:
>>
>> > There is a "Stuttering" problem with it (Affects movement). It seems to
>> > lag with this.
>> >
>> > Janek wrote:
>> > > Yeah, I saw this message but I don't have "NVIDIA Forceware Network
>> > Access
>> > > Manager" installed so I don't had to uninstall it. The problem is very
>> > > different. I really think HL2MP under "OB engine" is haing serious
>> > > performance problem.
>> > >
>> > > [EMAIL PROTECTED]
>> > >
>> > > 2008/4/24 Tom Edwards <[EMAIL PROTECTED]>:
>> > >
>> > >
>> > >> Somebody with very similar problems fixed them by uninstalling the
>> > >> nVidia Firewall only a few hours ago. Do you have it?
>> > >>
>> > >> Janek wrote:
>> > >>
>> > >>> Hi,
>> > >>>
>> > >>> I just finished porting my mod from "ep1 engine" to "OB engine". I
>> > >>>
>> > >> wanted to
>> > >>
>> > >>> post a quick feedback about performances I had under "ep1 engine"
>> and
>> > >>>
>> > >> "OB
>> > >>
>> > >>> engine". My mod is based on HL2MP SDK.
>> > >>>
>> > >>> It is clear that performance under new engine are very bad from what
>> I
>> > >>>
>> > >> see:
>> > >>
>> > >>> - movement are jittery
>> > >>> - fps drops down
>> > >>> Even if I set all settings to lowest level nothing is flawless.
>> > >>>
>> > >>> To ensure it is not due to a bad porting of my mod, I did the same
>> > test
>> > >>> between a fresh HL2MP SDK (from Valve) using "ep1 engine" and the
>> one
>> > >>>
>> > >> using
>> > >>
>> > >>> "OB engine". I experienced exactly the same performance problem.
>> > >>>
>> > >>> Do you experienced the same problem ?
>> > >>>
>> > >>> What can explain such a big difference ?
>> > >>>
>> > >>>
>> > >>>
>> > >> _______________________________________________
>> > >> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > >> please visit:
>> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >>
>> > >>
>> > >>
>> > >
>> > >
>> > >
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>>
>>
>> --
>> -Tony
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> --
> -------------------
> [EMAIL PROTECTED]




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