Tony, you could maybe post what is missing in those tables. :-D 2008/4/24 Janek <[EMAIL PROTECTED]>:
> I was also thinking on a prediction error reading an other thread speaking > about that. Thank you for the information Tony. > Sad fix is not published yet. > > 2008/4/24 Tony omega Sergi <[EMAIL PROTECTED]>: > >> If you're referring to player movement being laggy and prediction going >> out, >> >> it's because in the released source right now the network tables aren't >> setup correctly for hl2mp or the scratch sdk. >> They're missing the new nonlocal data table, and local data overrides >> which >> setup the network origin for multiplayer using optimized values. - full >> precision is sent to the local client, and every other player gets an >> optimized version that isn't as precise ( interp on the client eliminates >> it >> visually ). >> >> Whenever we get the SDK update again, that issue will be fixed properly. >> I've corrected it, but no ETA. >> -Tony >> >> On Thu, Apr 24, 2008 at 5:01 AM, Tom Leighton < >> [EMAIL PROTECTED]> >> wrote: >> >> > There is a "Stuttering" problem with it (Affects movement). It seems to >> > lag with this. >> > >> > Janek wrote: >> > > Yeah, I saw this message but I don't have "NVIDIA Forceware Network >> > Access >> > > Manager" installed so I don't had to uninstall it. The problem is very >> > > different. I really think HL2MP under "OB engine" is haing serious >> > > performance problem. >> > > >> > > [EMAIL PROTECTED] >> > > >> > > 2008/4/24 Tom Edwards <[EMAIL PROTECTED]>: >> > > >> > > >> > >> Somebody with very similar problems fixed them by uninstalling the >> > >> nVidia Firewall only a few hours ago. Do you have it? >> > >> >> > >> Janek wrote: >> > >> >> > >>> Hi, >> > >>> >> > >>> I just finished porting my mod from "ep1 engine" to "OB engine". I >> > >>> >> > >> wanted to >> > >> >> > >>> post a quick feedback about performances I had under "ep1 engine" >> and >> > >>> >> > >> "OB >> > >> >> > >>> engine". My mod is based on HL2MP SDK. >> > >>> >> > >>> It is clear that performance under new engine are very bad from what >> I >> > >>> >> > >> see: >> > >> >> > >>> - movement are jittery >> > >>> - fps drops down >> > >>> Even if I set all settings to lowest level nothing is flawless. >> > >>> >> > >>> To ensure it is not due to a bad porting of my mod, I did the same >> > test >> > >>> between a fresh HL2MP SDK (from Valve) using "ep1 engine" and the >> one >> > >>> >> > >> using >> > >> >> > >>> "OB engine". I experienced exactly the same performance problem. >> > >>> >> > >>> Do you experienced the same problem ? >> > >>> >> > >>> What can explain such a big difference ? >> > >>> >> > >>> >> > >>> >> > >> _______________________________________________ >> > >> To unsubscribe, edit your list preferences, or view the list >> archives, >> > >> please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> > >> >> > >> >> > > >> > > >> > > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> >> -- >> -Tony >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > ------------------- > [EMAIL PROTECTED] -- ------------------- [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders