I was also thinking on a prediction error reading an other thread speaking
about that. Thank you for the information Tony.
Sad fix is not published yet.

2008/4/24 Tony omega Sergi <[EMAIL PROTECTED]>:

> If you're referring to player movement being laggy and prediction going
> out,
> it's because in the released source right now the network tables aren't
> setup correctly for hl2mp or the scratch sdk.
> They're missing the new nonlocal data table, and local data overrides which
> setup the network origin for multiplayer using optimized values. - full
> precision is sent to the local client, and every other player gets an
> optimized version that isn't as precise ( interp on the client eliminates
> it
> visually ).
>
> Whenever we get the SDK update again, that issue will be fixed properly.
> I've corrected it, but no ETA.
> -Tony
>
> On Thu, Apr 24, 2008 at 5:01 AM, Tom Leighton <[EMAIL PROTECTED]
> >
> wrote:
>
> > There is a "Stuttering" problem with it (Affects movement). It seems to
> > lag with this.
> >
> > Janek wrote:
> > > Yeah, I saw this message but I don't have "NVIDIA Forceware Network
> > Access
> > > Manager" installed so I don't had to uninstall it. The problem is very
> > > different. I really think HL2MP under "OB engine" is haing serious
> > > performance problem.
> > >
> > > [EMAIL PROTECTED]
> > >
> > > 2008/4/24 Tom Edwards <[EMAIL PROTECTED]>:
> > >
> > >
> > >> Somebody with very similar problems fixed them by uninstalling the
> > >> nVidia Firewall only a few hours ago. Do you have it?
> > >>
> > >> Janek wrote:
> > >>
> > >>> Hi,
> > >>>
> > >>> I just finished porting my mod from "ep1 engine" to "OB engine". I
> > >>>
> > >> wanted to
> > >>
> > >>> post a quick feedback about performances I had under "ep1 engine" and
> > >>>
> > >> "OB
> > >>
> > >>> engine". My mod is based on HL2MP SDK.
> > >>>
> > >>> It is clear that performance under new engine are very bad from what
> I
> > >>>
> > >> see:
> > >>
> > >>> - movement are jittery
> > >>> - fps drops down
> > >>> Even if I set all settings to lowest level nothing is flawless.
> > >>>
> > >>> To ensure it is not due to a bad porting of my mod, I did the same
> > test
> > >>> between a fresh HL2MP SDK (from Valve) using "ep1 engine" and the one
> > >>>
> > >> using
> > >>
> > >>> "OB engine". I experienced exactly the same performance problem.
> > >>>
> > >>> Do you experienced the same problem ?
> > >>>
> > >>> What can explain such a big difference ?
> > >>>
> > >>>
> > >>>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >>
> > >
> > >
> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> -Tony
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


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