I was also thinking on a prediction error reading an other thread speaking about that. Thank you for the information Tony. Sad fix is not published yet.
2008/4/24 Tony omega Sergi <[EMAIL PROTECTED]>: > If you're referring to player movement being laggy and prediction going > out, > it's because in the released source right now the network tables aren't > setup correctly for hl2mp or the scratch sdk. > They're missing the new nonlocal data table, and local data overrides which > setup the network origin for multiplayer using optimized values. - full > precision is sent to the local client, and every other player gets an > optimized version that isn't as precise ( interp on the client eliminates > it > visually ). > > Whenever we get the SDK update again, that issue will be fixed properly. > I've corrected it, but no ETA. > -Tony > > On Thu, Apr 24, 2008 at 5:01 AM, Tom Leighton <[EMAIL PROTECTED] > > > wrote: > > > There is a "Stuttering" problem with it (Affects movement). It seems to > > lag with this. > > > > Janek wrote: > > > Yeah, I saw this message but I don't have "NVIDIA Forceware Network > > Access > > > Manager" installed so I don't had to uninstall it. The problem is very > > > different. I really think HL2MP under "OB engine" is haing serious > > > performance problem. > > > > > > [EMAIL PROTECTED] > > > > > > 2008/4/24 Tom Edwards <[EMAIL PROTECTED]>: > > > > > > > > >> Somebody with very similar problems fixed them by uninstalling the > > >> nVidia Firewall only a few hours ago. Do you have it? > > >> > > >> Janek wrote: > > >> > > >>> Hi, > > >>> > > >>> I just finished porting my mod from "ep1 engine" to "OB engine". I > > >>> > > >> wanted to > > >> > > >>> post a quick feedback about performances I had under "ep1 engine" and > > >>> > > >> "OB > > >> > > >>> engine". My mod is based on HL2MP SDK. > > >>> > > >>> It is clear that performance under new engine are very bad from what > I > > >>> > > >> see: > > >> > > >>> - movement are jittery > > >>> - fps drops down > > >>> Even if I set all settings to lowest level nothing is flawless. > > >>> > > >>> To ensure it is not due to a bad porting of my mod, I did the same > > test > > >>> between a fresh HL2MP SDK (from Valve) using "ep1 engine" and the one > > >>> > > >> using > > >> > > >>> "OB engine". I experienced exactly the same performance problem. > > >>> > > >>> Do you experienced the same problem ? > > >>> > > >>> What can explain such a big difference ? > > >>> > > >>> > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > -Tony > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ------------------- [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders