It's a shame Forsaken never saw the light of day. Thanks for releasing the
source though. Lots of stuff we can learn from it, I'm sure.

On Sun, Jun 15, 2008 at 8:08 PM, Mark Chandler <[EMAIL PROTECTED]> wrote:

> Ben, im part of the moddb team but if you send an email to scott
> ([EMAIL PROTECTED]) he could re grant you access.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
> Sent: Monday, June 16, 2008 6:44 AM
> To: 'Discussion of Half-Life Programming'
> Subject: Re: [hlcoders] Post your code!
>
> I don't have access to modify the Forsaken entry on ModDB anymore
> unfortunately. I would have no problem throwing it up on Google Code, IF
> the
> mod was still being actively developed. The problem was never updating the
> code, just art assets and maps. You know there is a problem when coders
> start learning how to map ;)
>
> Forsaken could still easily be developed and released for wide public use,
> the only thing ever lacking was the final push from artists and mappers to
> add the few remaining assets. Unfortunately our lead mapper is now the lead
> level designer for Little Big Planet, our lead character artist/animator is
> now the lead character artist for Hi-Rez Studio's Global Agenda, and our
> lead weapon modeler has worked full-time at Terminal Reality for quite a
> while. It's hard for people to work on a game full-time during the day and
> come home and work on another game... it's draining on a lot of levels.
>
> The key thing is we all had fun developing Forsaken. All we cared about was
> making a game that WE enjoyed playing, and at that we succeeded. It's just
> unfortunate that despite the amount of time we poured into the project, the
> general public never really got to see what we were doing. That's why I'm
> releasing everything now... to let others enjoy it. There's the fringe
> benefit for everyone else out there in getting to learn from our source
> code, there's some pretty cool stuff tucked away in there. One of them
> being
> the ability to have a mapper create the win conditions for a map that
> depends on the team.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards
> Sent: Sunday, June 15, 2008 5:27 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Post your code!
>
> You could put it on ModDB too.
>
> http://www.moddb.com/mods/3591/forsaken/downloads
>
> Ben Everett wrote:
> > Copyright isn't an issue at all, distribution is. I'll contact FilePlanet
> > and FileShack to have them host it. You can already nab all art assets
> and
> > code from:
> > http://www.obike.net/forsaken/Forsaken%20Release.rar
> >
> > I'll upload a installation file for the mod itself shortly.
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Tom
> Edwards
> > Sent: Sunday, June 15, 2008 2:33 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Post your code!
> >
> > Watch out for copyright. It doesn't matter if you can get in touch with
> > them any more: it's still not your work.
> >
> > Otherwise, bring it on! :-)
> >
> > Ben Everett wrote:
> >
> >> Hmm, since Forsaken is now officially dead (can't get in touch w/ anyone
> >> anymore) I've thought about releasing the source code, art assets, and
> map
> >> assets for free as well as the last playable build of the game. What
> would
> >> you guys think of that?
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Tom
> Edwards
> >> Sent: Saturday, June 14, 2008 4:30 AM
> >> To: hlcoders
> >> Subject: [hlcoders] Post your code!
> >>
> >> Do you have any code lying around that might be useful to others? Why
> >> not share it?
> >>
> >> http://developer.valvesoftware.com/wiki/Category:Free_source_code
> >>
> >>
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> >>
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> >>
> >>
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> >
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> >>
> >>
> >>
> >>
> >
> >
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