I join the bandwagon as well. I too have a few shader effects that are fairly important to an eventual release.
On Tue, Jul 8, 2008 at 3:46 PM, Tobias Kammersgaard < [EMAIL PROTECTED]> wrote: > I'll gladly jump this bandwagon! There's just so many things I'd like to > try > out on the Orange Box engine. > > /ScarT > > > On 08/07/2008, Joel R. <[EMAIL PROTECTED]> wrote: > > > > Hi Valve, > > > > I really appreciate the recent update's we've been given, it really > > blossomed the Orange Box SDK as of yet. The only thing we really need > now > > are shader's. I used shaders in Ep1 for several effects that I'd like to > > have again in my mod for Orange Box. Is there any work being done with > > them? I'm progressing on my mod a lot and I'm sure others are too, so it > > would be a great and final addition to completing the Orange Box SDK set > we > > so deeply love =D. > > > > -Joel > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders