I've had this problem before. I think the problem was solved by running ./steam -command update -game
is the correct way i think. I don't remember if the linux server needed the exact same dll's as the clients but i would make sure both the client and the server have the exact same DLLS. Yes, running a blank hl2mp mod is probably the best idea. Although, I don't even know if that that works out of the box. Goodluck, I hope u get it working On Wed, Jan 21, 2009 at 5:30 PM, Andrew Watkins <a...@watkins.to> wrote: > Update: after some mucking around in notepad++ & excel, I can confirm > that the file list for the linux server is identical to the list of .cpp > files included in the visual studio project. Not much of a surprise, > given that one was used to generate the other. I can also confirm that > there's definately no network tables inside windows-only defines. > > Lastly, I tried hosting a TF2 server, and the build numbers shown in the > console were the same as with my mod, so that's definately not to blame > either. > > What else could be causing the "Server uses different class tables" > disconnect, and only for the linux server? I haven't got the slightest > idea at this point. Is it worth checking to see if a blank hl2mp mod > works? > > Thanks, > > Andrew > > On Mon, 2009-01-19 at 14:12 -0800, > hlcoders-requ...@list.valvesoftware.com wrote: >> Date: Mon, 19 Jan 2009 20:42:52 +0000 >> From: Andrew Watkins <a...@watkins.to> >> Subject: [hlcoders] Linux server disconnects >> To: hlcoders@list.valvesoftware.com >> Message-ID: <1232397772.8330.7.ca...@2800mhz> >> Content-Type: text/plain >> >> Thanks to Nick's suggestion, I've managed to get my linux server >> compiled & running. Turns out the error was down to the way I'd linked >> the sqlite dll, that had been one of the things I'd thought of, but it >> seems that I hadn't removed the sqlite header include from one file, and >> that was messing things up. >> >> Now I have a server that I can try to connect to, but when I try to >> connect, very near the end of the process I get disconnected with the >> error: >> Server uses different class tables >> >> Normally I'd have expected this to say which network table / value was >> missing or incorrect, but there's nothing. I'm pretty damn sure all the >> same files are being used by linux as by Visual studio; I've been >> through my makefiles many times over. I really can't see anything thats >> in one & not the other, though I guess its possible I'm being dumb here. >> I can't find any network tables that are within #ifdef _WIN32 or >> anything like that - strikes me that would be a bit ridiculous if it >> were the case anyway. Anyone run into this error with a linux server? >> >> One thing that I do notice - when I try to connect to the linux server, >> it lists its Build version as 3691, but when I run a listen server, it >> says its Build 3704. Now I've repeatedly run the update commands for the >> linux server, but its not loading any other updates. Could this version >> issue be behind my network table issue, or is that just the way its >> meant to be? >> >> Thanks for any insight anyone has to offer >> >> Andrew >> >> > >> > Message: 5 >> > Date: Sat, 27 Dec 2008 13:50:06 -0600 >> > From: Nick <xnicho...@gmail.com> >> > Subject: Re: [hlcoders] Linux binary runtime error >> > To: "Discussion of Half-Life Programming" >> > <hlcoders@list.valvesoftware.com> >> > Message-ID: >> > <c578cfd80812271150u1b2e07bdi75f14bf1bd631...@mail.gmail.com> >> > Content-Type: text/plain; charset=ISO-8859-1 >> > >> > can you try debugging with gdb? starting srcds with gdb is a real >> > pain, but generally you can hook to srcds process easily enough... >> > >> > On Sat, Dec 27, 2008 at 1:06 PM, Andrew Watkins <a...@watkins.to> wrote: >> > > Hey list, >> > > Still having srcds linux issues. I've discovered I can force it to use >> > > only my binary with the -binary command, and now I get a crash related >> > > to my binary, although I wouldn't exactly call it meaningful. The debug >> > > log looks like this: >> > > >> > > ---------------------------------------------- >> > > CRASH: Sat Dec 27 17:48:18 GMT 2008 >> > > Start Line: modularcombat/bin/server_i486.so -game modularcombat -binary >> > > modularcombat/bin/server_i486.so -debug >> > > Core was generated by `modularcombat/bin/server_i486.so -game >> > > modularcombat -binary modularcombat/bin/'. >> > > Program terminated with signal 11, Segmentation fault. >> > > [New process 27928] >> > > #0 0xb73fa536 in __do_global_dtors_aux () >> > > #0 0xb73fa536 in __do_global_dtors_aux () >> > > #1 0xb73fa4f9 in CMemoryStack::CMemoryStack () >> > > #2 0x00000000 in ?? () >> > > Current language: auto; currently asm >> > > No locals. >> > > No shared libraries loaded at this time. >> > > Stack level 0, frame at 0xbf906e08: >> > > eip = 0xb73fa536 in __do_global_dtors_aux; saved eip 0xb73fa4f9 >> > > called by frame at 0xbf906e0c >> > > source language asm. >> > > Arglist at 0xbf906e00, args: >> > > Locals at 0xbf906e00, Previous frame's sp is 0xbf906e08 >> > > Saved registers: >> > > eip at 0xbf906e04 >> > > End of Source crash report >> > > ---------------------------------------------- >> > > >> > > I'm guessing a crash in the CMemoryStack constructor means that >> > > something's gone stupid, but I'm clueless as to what. Any suggestions? >> > > >> > > Thanks, >> > > Andrew >> > > >> > >> Date: Wed, 24 Dec 2008 23:12:59 +0000 >> > >> From: Andrew Watkins <a...@watkins.to> >> > >> Subject: [hlcoders] Linux binary runtime error >> > >> To: hlcoders@list.valvesoftware.com >> > >> Message-ID: <1230160379.8788.10.ca...@2800mhz> >> > >> Content-Type: text/plain >> > >> >> > >> Ok, so I've finally built a linux binary for my mod, and I've managed >> > >> to >> > >> fix several undefined symbol errors that come up when I try to run a >> > >> dedicated server (locally) using it. >> > >> >> > >> But this last one has me stumped, while all the rest have shown up in >> > >> my >> > >> mod's server_i486.so, having corrected all of those, I'm now getting >> > >> undefined symbol: GetCVarIF in the *hl2mp* server_i486.so! >> > >> Why this could be I don't know, my mod's an orange box hl2dm-based >> > >> affair, but its running on AppID 218, definately not 320. Changing to >> > >> to >> > >> 440 has no effect on this error. >> > >> >> > >> I realise its to be expected that hl2dm would fail if loaded into the >> > >> OB >> > >> engine, like appears to be happening. It shouldn't be happening >> > >> though! >> > >> We've previously worked out whats required to run a dedicated server >> > >> (on >> > >> windows) and typically go for one with hl2dm and tf2 installed - all >> > >> of >> > >> this may not be necessary, but we know it works. I can run both a tf2 >> > >> & >> > >> an hl2dm server locally without problems. >> > >> >> > >> So, two questions: >> > >> 1. Where is GetCVarIF defined? >> > >> 2. Why on earth is it trying to load the hl2dm binaries? There's no >> > >> such issue on windows... >> > >> Thanks, and merry Christmas :) >> > >> -Andrew >> > >> >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > >> > >> > >> > ------------------------------ >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders