Yes the exe was in C:\Perl\bin\
Well I removed the "'s and I forgot to add in the \bin\ part, and my 
buildsdkshaders.bat line looks like this now:

C:\Perl\bin\perl.exe "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl" 
%xbox_args% -changetodir %ChangeToDir% %SDKArgs%

So I tried to compile and I got this error:

C:\Programming\src\materialsystem\stdshaders VMPI running in SDK mode but 
incorrect SDK install detected (error 2).

>From there it writes all of valve's SDK shaders again.

We are getting somewhere though :)


----- Original Message ----- 
From: "Tobias Kammersgaard" <tobias.kammersga...@gmail.com>
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Sent: Tuesday, February 17, 2009 6:30 PM
Subject: Re: [hlcoders] Shaders and ActivePerl


> My Perl.exe is located in \Perl\Bin, I'm guessing yours is too.
>
> /ScarT
>
>
> 2009/2/18 Nuno Silva <little.coding....@gmail.com>
>
>> Try removing the quotes.
>>
>> On Tue, Feb 17, 2009 at 11:19 PM, Russ Canfield <r...@avpgold2.com> 
>> wrote:
>>
>> > 1 file(s) moved.
>> >
>> > ' "C:\Perl\perl.exe"' is not recongized as an internal or external
>> command,
>> > operable program or bath file.
>> >
>> > and continues with the SDK shaders from there.
>> >
>> >
>> > ----- Original Message -----
>> > From: "Tobias Kammersgaard" <tobias.kammersga...@gmail.com>
>> > To: "Discussion of Half-Life Programming" <
>> hlcoders@list.valvesoftware.com
>> > >
>> > Sent: Tuesday, February 17, 2009 6:15 PM
>> > Subject: Re: [hlcoders] Shaders and ActivePerl
>> >
>> >
>> > > This
>> > >
>> > > perl(.exe) "C:\Perl"
>> "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl"
>> > > %xbox_args% -changetodir %ChangeToDir% %SDKArgs%
>> > >
>> > > Attempts to open a Perl script called "C:\Perl" which of course 
>> > > doesn't
>> > > exist.
>> > >
>> > > Try this instead.
>> > >
>> > > "C:\Perl\perl.exe" 
>> > > "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl"
>> > > %xbox_args% -changetodir %ChangeToDir% %SDKArgs%
>> > >
>> > >
>> > > /ScarT
>> > >
>> > >
>> > > 2009/2/18 Russ Canfield <r...@avpgold2.com>
>> > >
>> > >> I have been trying to compile shaders for the last week...I have
>> > followed
>> > >> every tutorial out there on fixing directories with spaces, and 
>> > >> about
>> > >> everything else
>> > >> you could think of for the HL2 SDK...Well I am using 
>> > >> ActivePerl....and
>> > my
>> > >> code is based on EP1.....
>> > >>
>> > >> With that being said, I follow this tutorial:
>> > >> http://developer.valvesoftware.com/wiki/Shader_Authoring
>> > >>
>> > >> I follow this tutorial:
>> > >> http://www.wraiyth.com/index.php?q=node/5
>> > >>
>> > >> And when I go to compile I get the following error:
>> > >> myps20.fxc...writing inc
>> > >> myvs20.fxc...writing inc
>> > >> 1 file(s) moved.
>> > >> Can't open perl script "C:\Perl" Permission denied.
>> > >>
>> > >> From there it copies my .fxc files and all the SDK .vcs files 
>> > >> fine....
>> > >>
>> > >> I switched the directory it looks for Perl to C:\Perl because thats
>> > where
>> > >> its installed.....
>> > >>
>> > >> buildsdkshaders.bat was modified with this line:
>> > >>
>> > >> REM ****************
>> > >> REM Execute distributed process on work/build list
>> > >> REM ****************
>> > >> perl "C:\Perl" "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl"
>> > >> %xbox_args% -changetodir %ChangeToDir% %SDKArgs%
>> > >>
>> > >> If anyone can help me I would greatly appreciate it. I am so lost, 
>> > >> and
>> I
>> > >> know very little about perl. Please help!!!
>> > >> _______________________________________________
>> > >> To unsubscribe, edit your list preferences, or view the list 
>> > >> archives,
>> > >> please visit:
>> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >>
>> > >>
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list 
>> > > archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
> _______________________________________________
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> 


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