No.
Inside the \bin\ folder. If it doesn't exist you've got to create it.

SourceMods\modfolder\bin\


2009/7/7 Glen <[email protected]>:
> And put them in the base folder of my compiled mod?
>
> On Tue, Jul 7, 2009 at 9:14 AM, Tobias Kammersgaard <
> [email protected]> wrote:
>
>> Copy the binaries (server.dll, client.dll) from the game you're using as
>> base, which is most likely the Source SDK Base.
>>
>> /ScarT
>>
>>
>> 2009/7/7 Glen <[email protected]>
>>
>> > Wait, I have to build it too? Say I'm not into C++ coding, and I just
>> want
>> > to completely build my mod as-is, what can I do?
>> >
>> > On Tue, Jul 7, 2009 at 6:20 AM, David Kraeutmann <[email protected]>
>> > wrote:
>> >
>> > > I think that means that there was an error loading client.dll. Try
>> > > rebuilding the solution.
>> > >
>> > > On 7/7/09, Glen <[email protected]> wrote:
>> > > > Hi there, when I run the run_bat.bat file, I get an error saying
>> Could
>> > > not
>> > > > load library client. Help please :)
>> > > > _______________________________________________
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>> > > >
>> > > >
>> > >
>> > > --
>> > > Sent from my mobile device
>> > >
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>> > >
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>> >
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