Well, I was actually using BSP maps from a Gearbox engine.

On Tue, Jul 7, 2009 at 1:15 PM, Harry Jeffery <
[email protected]> wrote:

> Yeah, OB is pretty much 99% code change.Rest of it is mainly unaffected.
>
> 2009/7/7 Tobias Kammersgaard <[email protected]>:
> > Well I was more thinking content wise, e.g. models, maps and textures. Of
> > course not all entities will work.
> > /ScarT
> >
> >
> > 2009/7/7 Harry Jeffery <[email protected]>
> >
> >> Except func_ladders in tf2.
> >>
> >> 2009/7/7 Tobias Kammersgaard <[email protected]>:
> >> > Everything from (officially released) engine revisions from before the
> >> > Orange Box works perfectly on the Orange Box engine.
> >> >
> >> > /ScarT
> >> >
> >> >
> >> > 2009/7/7 Mark Chandler <[email protected]>
> >> >
> >> >> Thought there was some texture/model issue (remember the good old
> days
> >> >> before hammer for ob and you had to hack all the textures up)
> >> >>
> >> >>
> >> >> mark
> >> >>
> >> >> Jonas 'Sortie' Termansen wrote:
> >> >> > (Ep1 maps works in OB according to my experience)
> >> >> >
> >> >> > ----- Original Message -----
> >> >> > From: "Mark Chandler" <[email protected]>
> >> >> > To: "Discussion of Half-Life Programming" <
> >> >> [email protected]>
> >> >> > Sent: Tuesday, July 07, 2009 4:37 PM
> >> >> > Subject: Re: [hlcoders] Could not load library client Error
> >> >> >
> >> >> >
> >> >> >
> >> >> >> Are you compiling the map for the right engine version as ep1 maps
> >> dont
> >> >> >> work in ob and ob maps dont work in ep1.
> >> >> >>
> >> >> >>
> >> >> >> Mark
> >> >> >>
> >> >> >> _______________________________________________
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> >> >> >>
> >> >> >>
> >> >> >
> >> >> >
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> >> >> >
> >> >>
> >> >>
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