It might be possible to decompile the BSP's down to copy the geometry.
You'd have to create all the entities etc again though.

2009/7/7 Glen <[email protected]>:
> Well, I was actually using BSP maps from a Gearbox engine.
>
> On Tue, Jul 7, 2009 at 1:15 PM, Harry Jeffery <
> [email protected]> wrote:
>
>> Yeah, OB is pretty much 99% code change.Rest of it is mainly unaffected.
>>
>> 2009/7/7 Tobias Kammersgaard <[email protected]>:
>> > Well I was more thinking content wise, e.g. models, maps and textures. Of
>> > course not all entities will work.
>> > /ScarT
>> >
>> >
>> > 2009/7/7 Harry Jeffery <[email protected]>
>> >
>> >> Except func_ladders in tf2.
>> >>
>> >> 2009/7/7 Tobias Kammersgaard <[email protected]>:
>> >> > Everything from (officially released) engine revisions from before the
>> >> > Orange Box works perfectly on the Orange Box engine.
>> >> >
>> >> > /ScarT
>> >> >
>> >> >
>> >> > 2009/7/7 Mark Chandler <[email protected]>
>> >> >
>> >> >> Thought there was some texture/model issue (remember the good old
>> days
>> >> >> before hammer for ob and you had to hack all the textures up)
>> >> >>
>> >> >>
>> >> >> mark
>> >> >>
>> >> >> Jonas 'Sortie' Termansen wrote:
>> >> >> > (Ep1 maps works in OB according to my experience)
>> >> >> >
>> >> >> > ----- Original Message -----
>> >> >> > From: "Mark Chandler" <[email protected]>
>> >> >> > To: "Discussion of Half-Life Programming" <
>> >> >> [email protected]>
>> >> >> > Sent: Tuesday, July 07, 2009 4:37 PM
>> >> >> > Subject: Re: [hlcoders] Could not load library client Error
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> >> Are you compiling the map for the right engine version as ep1 maps
>> >> dont
>> >> >> >> work in ob and ob maps dont work in ep1.
>> >> >> >>
>> >> >> >>
>> >> >> >> Mark
>> >> >> >>
>> >> >> >> _______________________________________________
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>> >> >> >>
>> >> >> >>
>> >> >> >
>> >> >> >
>> >> >> > _______________________________________________
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>> >> >> please visit:
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>> >> >> >
>> >> >> >
>> >> >>
>> >> >>
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>> >> >>
>> >> >>
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>> >> >
>> >>
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