Ya... ugh, I thought it would be as simple as copy and paste, but apparently
not. Maybe as I get more comfortable with VB.Net, I can move onto other
languages and eventually go onto C++. Thanks for all of your help.

On Tue, Jul 7, 2009 at 6:20 PM, Harry Jeffery <
[email protected]> wrote:

> It might be possible to decompile the BSP's down to copy the geometry.
> You'd have to create all the entities etc again though.
>
> 2009/7/7 Glen <[email protected]>:
> > Well, I was actually using BSP maps from a Gearbox engine.
> >
> > On Tue, Jul 7, 2009 at 1:15 PM, Harry Jeffery <
> > [email protected]> wrote:
> >
> >> Yeah, OB is pretty much 99% code change.Rest of it is mainly unaffected.
> >>
> >> 2009/7/7 Tobias Kammersgaard <[email protected]>:
> >> > Well I was more thinking content wise, e.g. models, maps and textures.
> Of
> >> > course not all entities will work.
> >> > /ScarT
> >> >
> >> >
> >> > 2009/7/7 Harry Jeffery <[email protected]>
> >> >
> >> >> Except func_ladders in tf2.
> >> >>
> >> >> 2009/7/7 Tobias Kammersgaard <[email protected]>:
> >> >> > Everything from (officially released) engine revisions from before
> the
> >> >> > Orange Box works perfectly on the Orange Box engine.
> >> >> >
> >> >> > /ScarT
> >> >> >
> >> >> >
> >> >> > 2009/7/7 Mark Chandler <[email protected]>
> >> >> >
> >> >> >> Thought there was some texture/model issue (remember the good old
> >> days
> >> >> >> before hammer for ob and you had to hack all the textures up)
> >> >> >>
> >> >> >>
> >> >> >> mark
> >> >> >>
> >> >> >> Jonas 'Sortie' Termansen wrote:
> >> >> >> > (Ep1 maps works in OB according to my experience)
> >> >> >> >
> >> >> >> > ----- Original Message -----
> >> >> >> > From: "Mark Chandler" <[email protected]>
> >> >> >> > To: "Discussion of Half-Life Programming" <
> >> >> >> [email protected]>
> >> >> >> > Sent: Tuesday, July 07, 2009 4:37 PM
> >> >> >> > Subject: Re: [hlcoders] Could not load library client Error
> >> >> >> >
> >> >> >> >
> >> >> >> >
> >> >> >> >> Are you compiling the map for the right engine version as ep1
> maps
> >> >> dont
> >> >> >> >> work in ob and ob maps dont work in ep1.
> >> >> >> >>
> >> >> >> >>
> >> >> >> >> Mark
> >> >> >> >>
> >> >> >> >> _______________________________________________
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> >> >> >> >> please visit:
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> >> >> >> >>
> >> >> >> >>
> >> >> >> >
> >> >> >> >
> >> >> >> > _______________________________________________
> >> >> >> > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >> >> please visit:
> >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >> >> >
> >> >> >> >
> >> >> >>
> >> >> >>
> >> >> >> _______________________________________________
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> >> archives,
> >> >> >> please visit:
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> >> >> >>
> >> >> >>
> >> >> > _______________________________________________
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> archives,
> >> >> please visit:
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> >> >> >
> >> >> >
> >> >>
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> >> >> please visit:
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> >> >>
> >> >>
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> >> >
> >> >
> >>
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> >>
> >>
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> >
> >
>
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