Ya... ugh, I thought it would be as simple as copy and paste, but apparently not. Maybe as I get more comfortable with VB.Net, I can move onto other languages and eventually go onto C++. Thanks for all of your help.
On Tue, Jul 7, 2009 at 6:20 PM, Harry Jeffery < [email protected]> wrote: > It might be possible to decompile the BSP's down to copy the geometry. > You'd have to create all the entities etc again though. > > 2009/7/7 Glen <[email protected]>: > > Well, I was actually using BSP maps from a Gearbox engine. > > > > On Tue, Jul 7, 2009 at 1:15 PM, Harry Jeffery < > > [email protected]> wrote: > > > >> Yeah, OB is pretty much 99% code change.Rest of it is mainly unaffected. > >> > >> 2009/7/7 Tobias Kammersgaard <[email protected]>: > >> > Well I was more thinking content wise, e.g. models, maps and textures. > Of > >> > course not all entities will work. > >> > /ScarT > >> > > >> > > >> > 2009/7/7 Harry Jeffery <[email protected]> > >> > > >> >> Except func_ladders in tf2. > >> >> > >> >> 2009/7/7 Tobias Kammersgaard <[email protected]>: > >> >> > Everything from (officially released) engine revisions from before > the > >> >> > Orange Box works perfectly on the Orange Box engine. > >> >> > > >> >> > /ScarT > >> >> > > >> >> > > >> >> > 2009/7/7 Mark Chandler <[email protected]> > >> >> > > >> >> >> Thought there was some texture/model issue (remember the good old > >> days > >> >> >> before hammer for ob and you had to hack all the textures up) > >> >> >> > >> >> >> > >> >> >> mark > >> >> >> > >> >> >> Jonas 'Sortie' Termansen wrote: > >> >> >> > (Ep1 maps works in OB according to my experience) > >> >> >> > > >> >> >> > ----- Original Message ----- > >> >> >> > From: "Mark Chandler" <[email protected]> > >> >> >> > To: "Discussion of Half-Life Programming" < > >> >> >> [email protected]> > >> >> >> > Sent: Tuesday, July 07, 2009 4:37 PM > >> >> >> > Subject: Re: [hlcoders] Could not load library client Error > >> >> >> > > >> >> >> > > >> >> >> > > >> >> >> >> Are you compiling the map for the right engine version as ep1 > maps > >> >> dont > >> >> >> >> work in ob and ob maps dont work in ep1. > >> >> >> >> > >> >> >> >> > >> >> >> >> Mark > >> >> >> >> > >> >> >> >> _______________________________________________ > >> >> >> >> To unsubscribe, edit your list preferences, or view the list > >> >> archives, > >> >> >> >> please visit: > >> >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> >> >> > >> >> >> >> > >> >> >> > > >> >> >> > > >> >> >> > _______________________________________________ > >> >> >> > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> >> >> please visit: > >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> >> > > >> >> >> > > >> >> >> > >> >> >> > >> >> >> _______________________________________________ > >> >> >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> >> >> please visit: > >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> >> > >> >> >> > >> >> > _______________________________________________ > >> >> > To unsubscribe, edit your list preferences, or view the list > archives, > >> >> please visit: > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > > >> >> > > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> >> > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

