Not having it client-side produces an error, not a crash though.What's wrong with crashing while it loads? Debugging should work regardless of the game-state :S
On Sun, Jul 19, 2009 at 6:59 PM, Matt Hoffman <lord.matt.hoff...@gmail.com>wrote: > I'm trying to resurrect the Jetski from the HL2 Beta. I found the > serverside > file still shipping with Ep2's Mod code so I figured I'd give it a shot. I > got the code to compile, but now it crashes the map if I start with a > prop_vehicle_jetski in it. (Added a FGD entry based off the Airboat, uses > the Airboat's model). So now my question is, how do I debug this crash > (Memory could not be read) when it happens on load time? Or should I go > about spawning the entity a different way that might be more prone to > letting me debug? > > Also I assume not having a client-side file is going to be bad? (And may be > the source of my crashes even?) > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders