I guess maybe the question was of how to debug it. Build it in Debug Config,
and then put a breakpoint...where? Or just wait until it crashes and then
step through?

/me is new to debugging something this big.

On Sun, Jul 19, 2009 at 10:04 AM, Alexander Hirsch <1ze...@googlemail.com>wrote:

> Not having it client-side produces an error, not a crash though.What's
> wrong
> with crashing while it loads? Debugging should work regardless of the
> game-state :S
>
> On Sun, Jul 19, 2009 at 6:59 PM, Matt Hoffman
> <lord.matt.hoff...@gmail.com>wrote:
>
> > I'm trying to resurrect the Jetski from the HL2 Beta. I found the
> > serverside
> > file still shipping with Ep2's Mod code so I figured I'd give it a shot.
> I
> > got the code to compile, but now it crashes the map if I start with a
> > prop_vehicle_jetski in it. (Added a FGD entry based off the Airboat, uses
> > the Airboat's model). So now my question is, how do I debug this crash
> > (Memory could not be read) when it happens on load time? Or should I go
> > about spawning the entity a different way that might be more prone to
> > letting me debug?
> >
> > Also I assume not having a client-side file is going to be bad? (And may
> be
> > the source of my crashes even?)
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