I guess maybe the question was of how to debug it. Build it in Debug Config, and then put a breakpoint...where? Or just wait until it crashes and then step through?
/me is new to debugging something this big. On Sun, Jul 19, 2009 at 10:04 AM, Alexander Hirsch <1ze...@googlemail.com>wrote: > Not having it client-side produces an error, not a crash though.What's > wrong > with crashing while it loads? Debugging should work regardless of the > game-state :S > > On Sun, Jul 19, 2009 at 6:59 PM, Matt Hoffman > <lord.matt.hoff...@gmail.com>wrote: > > > I'm trying to resurrect the Jetski from the HL2 Beta. I found the > > serverside > > file still shipping with Ep2's Mod code so I figured I'd give it a shot. > I > > got the code to compile, but now it crashes the map if I start with a > > prop_vehicle_jetski in it. (Added a FGD entry based off the Airboat, uses > > the Airboat's model). So now my question is, how do I debug this crash > > (Memory could not be read) when it happens on load time? Or should I go > > about spawning the entity a different way that might be more prone to > > letting me debug? > > > > Also I assume not having a client-side file is going to be bad? (And may > be > > the source of my crashes even?) > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders